Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Fire Blast
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.325 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 5 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.933 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 6 | normalLock-On rockStone EdgeelectricZap Cannon | 3.857 | 100% | 6.0 s 1.0 charged | 74% HP left on average | |
| 7 | rockRock Throw rockMeteor BeamrockStone Edge | 3.727 | 100% | 7.0 s 0.0 charged | 73% HP left on average | |
| 8 | rockSmack Down rockRock SliderockRock Blast | 3.691 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.604 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 10 | darkSnarl rockRock SlideelectricWild Charge | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.471 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | waterWater Gun rockAncient PowerwaterHydro Pump | 3.436 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 13 | waterWater Gun rockRock SliderockRock Blast | 3.341 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 14 | darkBite dragonOutragenormalHyper Beam | 3.323 | 100% | 10.5 s 1.0 charged | 70% HP left on average | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.279 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 16 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.278 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterScald | 3.240 | 100% | 9.0 s 1.0 charged | 69% HP left on average | |
| 18 | rockRock Throw rockMeteor BeamrockStone Edge | 3.154 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 19 | poisonAcid rockPower GemrockRock Slide | 3.141 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 20 | waterWater Gun dragonDraco MeteorelectricThunder Punch | 3.125 | 100% | 7.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.