Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Air Cutter
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.212 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.182 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockStone Edge | 3.346 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 6 | rockRock Throw rockRock SliderockAncient Power | 3.271 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 7 | normalLock-On rockMeteor BeamrockRock Slide | 3.123 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 8 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.792 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 9 | rockSmack Down rockRock WreckerrockStone Edge | 2.787 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 10 | rockRock Throw rockMeteor BeamrockPower Gem | 2.444 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 11 | fireEmber rockRock SlidedarkCrunch | 2.367 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 12 | electricThunder Shock electricZap CannonrockAncient Power | 2.296 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 13 | rockRock Throw rockStone EdgerockAncient Power | 2.263 | 100% | 6.0 s 0.0 charged | 56% HP left on average | |
| 14 | rockRock Throw rockStone EdgeelectricWild Charge | 2.263 | 100% | 6.0 s 0.0 charged | 56% HP left on average | |
| 15 | rockSmack Down rockRock SlidedragonOutrage | 2.042 | 100% | 4.5 s 0.0 charged | 51% HP left on average | |
| 16 | fightingKarate Chop rockStone EdgerockRock Slide | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 17 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.960 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 18 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.952 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 19 | electricThunder Shock electricZap CannonrockAncient Power | 1.938 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricThunder Punch | 1.889 | 100% | 5.5 s 1.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.