Shadow Charizard counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Air Cutter
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.148 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.533 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.061 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockStone Edge | 3.250 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 6 | rockRock Throw rockRock SliderockAncient Power | 3.167 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 7 | normalLock-On rockMeteor BeamrockRock Slide | 3.035 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 8 | rockSmack Down rockRock WreckerrockStone Edge | 2.700 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.566 | 100% | 6.0 s 0.0 charged | 61% HP left on average | |
| 10 | fireEmber rockRock SlidedarkCrunch | 2.300 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 2.143 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 12 | rockRock Throw rockStone EdgerockAncient Power | 2.087 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 13 | rockRock Throw rockStone EdgeelectricWild Charge | 2.087 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 14 | fightingKarate Chop rockStone EdgerockRock Slide | 1.875 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 15 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.843 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 16 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.828 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 17 | electricThunder Shock electricZap CannonrockAncient Power | 1.818 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 18 | electricThunder Shock electricThunderelectricThunder Punch | 1.774 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 19 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.760 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 20 | rockRock Throw rockRock SliderockAncient Power | 1.740 | 100% | 6.0 s 0.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.