Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Fire Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck darkFoul PlaynormalHyper Beam | 5.281 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.684 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 4.500 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 3.870 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 6 | bugFury Cutter darkDark PulsebugX-Scissor | 3.804 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.391 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 8 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.341 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 9 | fireIncinerate darkFoul PlaydarkCrunch | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 2.955 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | fireIncinerate darkFoul PlaydarkCrunch | 2.655 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 12 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 14 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.438 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 18 | bugFury Cutter bugX-ScissordarkNight Slash | 2.297 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 2.227 | 100% | 6.0 s 0.0 charged | 55% HP left on average | |
| 20 | ghostShadow Claw darkFoul PlaysteelIron Head | 2.100 | 100% | 5.5 s 1.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.