Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.935 | 100% | 17.0 s 3.0 charged | 86% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 5.405 | 100% | 13.5 s 3.0 charged | 82% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.550 | 100% | 15.5 s 3.0 charged | 78% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.348 | 100% | 17.0 s 3.0 charged | 77% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundEarth Power | 4.082 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 6 | groundMud-Slap groundEarth PowernormalWrap | 3.522 | 100% | 17.0 s 3.0 charged | 72% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.434 | 100% | 15.5 s 3.0 charged | 71% HP left on average | |
| 8 | groundSand Attack groundEarthquakegroundEarth Power | 3.306 | 100% | 14.5 s 3.0 charged | 70% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 3.057 | 100% | 14.5 s 3.0 charged | 67% HP left on average | |
| 10 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.035 | 100% | 15.5 s 3.0 charged | 67% HP left on average | |
| 11 | groundMud-Slap groundEarthquakewaterSurf | 2.955 | 100% | 15.5 s 3.0 charged | 66% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 2.877 | 100% | 14.0 s 3.0 charged | 65% HP left on average | |
| 13 | groundMud-Slap grassTrailblazenormalBody Slam | 2.652 | 100% | 15.5 s 3.0 charged | 62% HP left on average | |
| 14 | icePowder Snow groundHigh HorsepowericeAvalanche | 2.570 | 100% | 14.5 s 3.0 charged | 61% HP left on average | |
| 15 | groundMud-Slap groundEarthquakefightingBrick Break | 2.493 | 100% | 14.0 s 3.0 charged | 60% HP left on average | |
| 16 | groundMud-Slap groundBulldozenormalBody Slam | 2.487 | 100% | 17.0 s 3.0 charged | 60% HP left on average | |
| 17 | groundMud-Slap groundEarthquakewaterSurf | 2.468 | 100% | 15.5 s 3.0 charged | 59% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.437 | 100% | 15.5 s 3.0 charged | 59% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundDrill Run | 2.388 | 100% | 13.5 s 3.0 charged | 58% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundEarth Power | 2.303 | 100% | 17.0 s 3.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.