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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
3.057
100%14.0 s
3.0 charged
67% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.651
100%13.0 s
3.0 charged
62% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.642
100%11.0 s
3.0 charged
62% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.529
100%11.5 s
3.0 charged
60% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.493
100%13.0 s
1.0 charged
60% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.433
100%15.0 s
3.0 charged
59% HP left on average
7
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.250
100%12.5 s
1.0 charged
56% HP left on average
8
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
2.247
100%13.5 s
3.0 charged
55% HP left on average
9
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.167
100%11.5 s
3.0 charged
54% HP left on average
10
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.143
100%16.0 s
2.0 charged
53% HP left on average
11
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.132
100%14.5 s
3.0 charged
53% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.127
100%12.0 s
3.0 charged
53% HP left on average
13
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.114
100%13.0 s
3.0 charged
53% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.092
100%13.5 s
3.0 charged
52% HP left on average
15
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.074
100%13.0 s
3.0 charged
52% HP left on average
16
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.060
100%11.5 s
1.0 charged
51% HP left on average
17
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
2.000
100%11.5 s
3.0 charged
50% HP left on average
18
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
1.981
100%16.0 s
3.0 charged
50% HP left on average
19
Victini
normalQuick Attack
fireV-createfireOverheat
1.948
100%14.0 s
3.0 charged
49% HP left on average
20
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.924
100%13.0 s
3.0 charged
48% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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