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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
3.306
100%14.0 s
3.0 charged
70% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
3.105
100%13.0 s
3.0 charged
68% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.930
100%13.0 s
3.0 charged
66% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.723
100%13.0 s
1.0 charged
63% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.682
100%10.5 s
2.0 charged
63% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatsteelIron Head
2.425
100%13.5 s
3.0 charged
59% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.288
100%13.0 s
3.0 charged
56% HP left on average
8
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.182
100%12.5 s
2.0 charged
54% HP left on average
9
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.136
100%14.0 s
1.0 charged
53% HP left on average
10
Dondozo
waterWater Gun
waterHydro PumpwaterSurf
2.132
100%17.0 s
3.0 charged
53% HP left on average
11
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.060
100%11.0 s
0.0 charged
51% HP left on average
12
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.045
100%12.0 s
3.0 charged
51% HP left on average
13
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
2.012
100%17.0 s
3.0 charged
50% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.010
100%14.0 s
3.0 charged
50% HP left on average
15
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.000
100%18.5 s
2.0 charged
50% HP left on average
16
Milotic
waterWaterfall
waterSurficeBlizzard
2.000
100%14.5 s
3.0 charged
50% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.982
100%16.0 s
3.0 charged
50% HP left on average
18
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
1.982
100%18.0 s
4.0 charged
50% HP left on average
19
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.981
100%16.0 s
3.0 charged
50% HP left on average
20
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.966
100%12.0 s
0.0 charged
49% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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