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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.868
100%17.5 s
4.0 charged
74% HP left on average
2
Primarina
waterWaterfall
waterSparkling AriawaterHydro Pump
3.857
100%14.0 s
4.0 charged
74% HP left on average
3
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
3.674
100%20.5 s
5.0 charged
73% HP left on average
4
Enamorus (Therian)
ghostAstonish
groundEarth PowerfireMystical Fire
3.643
100%15.5 s
4.0 charged
73% HP left on average
5
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.231
100%18.5 s
5.0 charged
69% HP left on average
6
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
3.020
100%20.5 s
5.0 charged
67% HP left on average
7
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.979
100%17.5 s
5.0 charged
66% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
2.973
100%15.5 s
4.0 charged
66% HP left on average
9
Shadow Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
2.961
100%17.5 s
4.0 charged
66% HP left on average
10
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.864
100%14.0 s
4.0 charged
65% HP left on average
11
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.800
100%17.5 s
4.0 charged
64% HP left on average
12
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.781
100%12.0 s
3.0 charged
64% HP left on average
13
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.734
100%13.5 s
3.0 charged
63% HP left on average
14
Enamorus (Incarnate)
ghostAstonish
grassGrass KnotflyingFly
2.732
100%15.5 s
4.0 charged
63% HP left on average
15
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.682
100%14.0 s
2.0 charged
63% HP left on average
16
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
2.600
100%17.5 s
4.0 charged
62% HP left on average
17
Shadow Gardevoir
grassMagical Leaf
ghostShadow BalliceTriple Axel
2.589
100%15.5 s
4.0 charged
61% HP left on average
18
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
2.588
100%17.0 s
5.0 charged
61% HP left on average
19
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.579
100%18.5 s
4.0 charged
61% HP left on average
20
Galarian Rapidash
fightingLow Kick
groundHigh HorsepowerbugMegahorn
2.500
100%16.5 s
4.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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