Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWater Gun waterHydro PumpwaterSurf | 3.868 | 100% | 17.5 s 4.0 charged | 74% HP left on average | |
| 2 | waterWaterfall waterSparkling AriawaterHydro Pump | 3.857 | 100% | 14.0 s 4.0 charged | 74% HP left on average | |
| 3 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.674 | 100% | 20.5 s 5.0 charged | 73% HP left on average | |
| 4 | ghostAstonish groundEarth PowerfireMystical Fire | 3.643 | 100% | 15.5 s 4.0 charged | 73% HP left on average | |
| 5 | flyingPeck fightingAura SpherefireFlamethrower | 3.231 | 100% | 18.5 s 5.0 charged | 69% HP left on average | |
| 6 | icePowder Snow iceBlizzardwaterChilling Water | 3.020 | 100% | 20.5 s 5.0 charged | 67% HP left on average | |
| 7 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.979 | 100% | 17.5 s 5.0 charged | 66% HP left on average | |
| 8 | fireFire Spin fireFlamethrowersteelIron Head | 2.973 | 100% | 15.5 s 4.0 charged | 66% HP left on average | |
| 9 | icePowder Snow iceBlizzardwaterChilling Water | 2.961 | 100% | 17.5 s 4.0 charged | 66% HP left on average | |
| 10 | darkSnarl fightingFocus BlastdarkFoul Play | 2.864 | 100% | 14.0 s 4.0 charged | 65% HP left on average | |
| 11 | fightingLow Kick darkDark PulsedarkFoul Play | 2.800 | 100% | 17.5 s 4.0 charged | 64% HP left on average | |
| 12 | groundMud Shot groundDrill RungroundScorching Sands | 2.781 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 13 | darkBite fightingClose CombatdarkCrunch | 2.734 | 100% | 13.5 s 3.0 charged | 63% HP left on average | |
| 14 | ghostAstonish grassGrass KnotflyingFly | 2.732 | 100% | 15.5 s 4.0 charged | 63% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireFlamethrower | 2.682 | 100% | 14.0 s 2.0 charged | 63% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.600 | 100% | 17.5 s 4.0 charged | 62% HP left on average | |
| 17 | grassMagical Leaf ghostShadow BalliceTriple Axel | 2.589 | 100% | 15.5 s 4.0 charged | 61% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.588 | 100% | 17.0 s 5.0 charged | 61% HP left on average | |
| 19 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.579 | 100% | 18.5 s 4.0 charged | 61% HP left on average | |
| 20 | fightingLow Kick groundHigh HorsepowerbugMegahorn | 2.500 | 100% | 16.5 s 4.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.