Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.951 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 2 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 3.360 | 100% | 22.5 s 5.0 charged | 70% HP left on average | |
| 3 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.326 | 100% | 19.5 s 5.0 charged | 70% HP left on average | |
| 4 | flyingPeck fightingAura SpherefireFlamethrower | 3.231 | 100% | 18.5 s 5.0 charged | 69% HP left on average | |
| 5 | waterWater Gun waterHydro PumpwaterSurf | 3.196 | 100% | 19.5 s 4.0 charged | 69% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.763 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.723 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 8 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.683 | 100% | 17.0 s 4.0 charged | 63% HP left on average | |
| 9 | icePowder Snow iceBlizzardwaterChilling Water | 2.603 | 100% | 20.5 s 5.0 charged | 62% HP left on average | |
| 10 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.579 | 100% | 18.5 s 4.0 charged | 61% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.554 | 100% | 17.5 s 4.0 charged | 61% HP left on average | |
| 12 | fightingLow Kick darkDark PulsedarkFoul Play | 2.528 | 100% | 18.5 s 5.0 charged | 60% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.492 | 100% | 17.5 s 4.0 charged | 60% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireMagma Storm | 2.425 | 100% | 13.0 s 3.0 charged | 59% HP left on average | |
| 15 | grassVine Whip waterChilling WatergrassTrailblaze | 2.324 | 100% | 24.0 s 6.0 charged | 57% HP left on average | |
| 16 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.292 | 100% | 14.0 s 3.0 charged | 56% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.288 | 100% | 13.0 s 3.0 charged | 56% HP left on average | |
| 18 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.258 | 100% | 22.5 s 6.0 charged | 56% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.241 | 100% | 11.0 s 3.0 charged | 55% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.170 | 100% | 12.0 s 3.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.