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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.951
100%13.0 s
3.0 charged
75% HP left on average
2
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
3.360
100%22.5 s
5.0 charged
70% HP left on average
3
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.326
100%19.5 s
5.0 charged
70% HP left on average
4
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.231
100%18.5 s
5.0 charged
69% HP left on average
5
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.196
100%19.5 s
4.0 charged
69% HP left on average
6
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.763
100%18.0 s
4.0 charged
64% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.723
100%13.0 s
3.0 charged
63% HP left on average
8
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.683
100%17.0 s
4.0 charged
63% HP left on average
9
Shadow Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
2.603
100%20.5 s
5.0 charged
62% HP left on average
10
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.579
100%18.5 s
4.0 charged
61% HP left on average
11
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.554
100%17.5 s
4.0 charged
61% HP left on average
12
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.528
100%18.5 s
5.0 charged
60% HP left on average
13
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.492
100%17.5 s
4.0 charged
60% HP left on average
14
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.425
100%13.0 s
3.0 charged
59% HP left on average
15
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
2.324
100%24.0 s
6.0 charged
57% HP left on average
16
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.292
100%14.0 s
3.0 charged
56% HP left on average
17
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.288
100%13.0 s
3.0 charged
56% HP left on average
18
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.258
100%22.5 s
6.0 charged
56% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.241
100%11.0 s
3.0 charged
55% HP left on average
20
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.170
100%12.0 s
3.0 charged
54% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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