Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick darkDark PulsedarkFoul Play | 2.258 | 100% | 14.5 s 4.0 charged | 56% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.043 | 100% | 11.0 s 4.0 charged | 51% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 1.918 | 100% | 11.0 s 2.0 charged | 48% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.830 | 100% | 12.5 s 4.0 charged | 45% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.745 | 100% | 12.5 s 4.0 charged | 43% HP left on average | |
| 6 | groundMud Shot groundDrill RungroundScorching Sands | 1.734 | 100% | 12.0 s 4.0 charged | 42% HP left on average | |
| 7 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.596 | 100% | 14.5 s 4.0 charged | 37% HP left on average | |
| 8 | fightingCounter groundDrill RunwaterRazor Shell | 1.586 | 100% | 14.5 s 4.0 charged | 37% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 1.558 | 100% | 14.5 s 4.0 charged | 36% HP left on average | |
| 10 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.513 | 100% | 19.0 s 6.0 charged | 34% HP left on average | |
| 11 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.500 | 100% | 16.5 s 5.0 charged | 33% HP left on average | |
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.496 | 100% | 16.5 s 5.0 charged | 33% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 1.490 | 100% | 15.5 s 4.0 charged | 33% HP left on average | |
| 14 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.483 | 100% | 13.5 s 4.0 charged | 33% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireMagma Storm | 1.469 | 100% | 12.5 s 4.0 charged | 32% HP left on average | |
| 16 | waterWaterfall waterHydro PumpwaterSurf | 1.457 | 100% | 14.0 s 4.0 charged | 31% HP left on average | |
| 17 | fireEmber fireHeat WavefireFlamethrower | 1.447 | 100% | 12.0 s 4.0 charged | 31% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.443 | 100% | 11.0 s 2.0 charged | 31% HP left on average | |
| 19 | waterWaterfall fightingSacred SworddarkDark Pulse | 1.442 | 100% | 11.0 s 4.0 charged | 31% HP left on average | |
| 20 | fightingLow Kick darkFoul PlayfairyPlay Rough | 1.437 | 100% | 19.0 s 6.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.