Shadow Golurk counters
groundghostArlo ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 3.037 | 100% | 9.4 s 0.8 charged | 65% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.343 | 100% | 9.3 s 0.6 charged | 55% HP left on average | |
| 3 | ghostLick darkNight SlashdarkObstruct | 2.111 | 88% | 14.3 s 3.1 charged | 35% HP left on average | |
| 4 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.031 | 100% | 11.9 s 2.8 charged | 51% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 1.944 | 100% | 11.8 s 2.8 charged | 36% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 1.918 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 7 | ghostLick darkNight SlashdarkObstruct | 1.745 | 50% | 12.6 s 1.6 charged | 31% HP left on average | |
| 8 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.664 | 100% | 11.9 s 2.8 charged | 40% HP left on average | |
| 9 | iceIce Fang iceIce BurniceBlizzard | 1.647 | 100% | 8.0 s 0.8 charged | 39% HP left on average | |
| 10 | darkSucker Punch darkPaybackfightingClose Combat | 1.632 | 100% | 9.3 s 0.5 charged | 35% HP left on average | |
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 1.596 | 100% | 8.0 s 0.8 charged | 34% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 1.585 | 100% | 7.0 s 0.3 charged | 35% HP left on average | |
| 13 | ghostLick groundEarthquakedragonOutrage | 1.539 | 50% | 13.7 s 1.4 charged | 26% HP left on average | |
| 14 | darkBite darkCrunchnormalBody Slam | 1.477 | 75% | 12.9 s 3.0 charged | 27% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.472 | 100% | 10.9 s 2.8 charged | 30% HP left on average | |
| 16 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.422 | 63% | 15.7 s 3.4 charged | 23% HP left on average | |
| 17 | ghostAstonish groundDrill RungroundDig | 1.339 | 50% | 12.3 s 2.4 charged | 24% HP left on average | |
| 18 | darkBite darkCrunchnormalHyper Beam | 1.316 | 50% | 11.5 s 2.1 charged | 27% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.281 | 100% | 10.1 s 0.8 charged | 21% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.279 | 100% | 8.6 s 0.8 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.