Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.660 | 100% | 13.0 s 3.0 charged | 79% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.195 | 100% | 13.0 s 3.0 charged | 76% HP left on average | |
| 3 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.027 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 3.298 | 100% | 13.0 s 3.0 charged | 70% HP left on average | |
| 5 | darkBite fightingClose CombatdarkCrunch | 3.263 | 100% | 13.5 s 3.0 charged | 69% HP left on average | |
| 6 | groundMud Shot groundDrill RungroundScorching Sands | 3.209 | 100% | 12.0 s 3.0 charged | 69% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.092 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 2.937 | 100% | 11.5 s 1.0 charged | 66% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.738 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 2.722 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.575 | 100% | 10.0 s 3.0 charged | 61% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.575 | 100% | 11.0 s 3.0 charged | 61% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.507 | 100% | 13.5 s 3.0 charged | 60% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.431 | 100% | 14.0 s 3.0 charged | 59% HP left on average | |
| 15 | fightingCounter groundDrill RunwaterRazor Shell | 2.415 | 100% | 14.0 s 3.0 charged | 59% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.410 | 100% | 11.5 s 3.0 charged | 59% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.259 | 100% | 12.5 s 1.0 charged | 56% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.229 | 100% | 15.0 s 3.0 charged | 55% HP left on average | |
| 19 | fightingForce Palm fightingAura SpherefireBlaze Kick | 2.211 | 100% | 11.5 s 3.0 charged | 55% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 2.180 | 100% | 13.5 s 3.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.