Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.660
100%13.0 s
3.0 charged
79% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.195
100%13.0 s
3.0 charged
76% HP left on average
3
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
4.027
100%12.0 s
3.0 charged
75% HP left on average
4
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.298
100%13.0 s
3.0 charged
70% HP left on average
5
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.263
100%13.5 s
3.0 charged
69% HP left on average
6
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
3.209
100%12.0 s
3.0 charged
69% HP left on average
7
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.092
100%14.0 s
3.0 charged
68% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.937
100%11.5 s
1.0 charged
66% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.738
100%13.0 s
3.0 charged
63% HP left on average
10
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.722
100%11.0 s
3.0 charged
63% HP left on average
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.575
100%10.0 s
3.0 charged
61% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.575
100%11.0 s
3.0 charged
61% HP left on average
13
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
2.507
100%13.5 s
3.0 charged
60% HP left on average
14
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.431
100%14.0 s
3.0 charged
59% HP left on average
15
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
2.415
100%14.0 s
3.0 charged
59% HP left on average
16
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.410
100%11.5 s
3.0 charged
59% HP left on average
17
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.259
100%12.5 s
1.0 charged
56% HP left on average
18
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
2.229
100%15.0 s
3.0 charged
55% HP left on average
19
Lucario
fightingForce Palm
fightingAura SpherefireBlaze Kick
2.211
100%11.5 s
3.0 charged
55% HP left on average
20
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.180
100%13.5 s
3.0 charged
54% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme