Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Earthquake
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.406 | 100% | 16.0 s 3.0 charged | 82% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.660 | 100% | 13.0 s 3.0 charged | 79% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.195 | 100% | 13.0 s 3.0 charged | 76% HP left on average | |
| 4 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.027 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 5 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.976 | 100% | 18.0 s 4.0 charged | 75% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 3.829 | 100% | 17.0 s 3.0 charged | 74% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.760 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.531 | 100% | 15.0 s 3.0 charged | 72% HP left on average | |
| 9 | flyingPeck fireFlamethrowerfairyDazzling Gleam | 3.490 | 100% | 18.0 s 3.0 charged | 71% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireMagma Storm | 3.298 | 100% | 13.0 s 3.0 charged | 70% HP left on average | |
| 11 | darkBite fightingClose CombatdarkCrunch | 3.263 | 100% | 13.5 s 3.0 charged | 69% HP left on average | |
| 12 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.239 | 100% | 17.0 s 4.0 charged | 69% HP left on average | |
| 13 | groundMud Shot groundDrill RungroundScorching Sands | 3.209 | 100% | 12.0 s 3.0 charged | 69% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.092 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 3.031 | 100% | 16.5 s 3.0 charged | 67% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireFlamethrower | 2.937 | 100% | 11.5 s 1.0 charged | 66% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.927 | 100% | 16.0 s 3.0 charged | 66% HP left on average | |
| 18 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.813 | 100% | 16.0 s 3.0 charged | 64% HP left on average | |
| 19 | psychicConfusion ghostShadow BalliceTriple Axel | 2.800 | 100% | 16.0 s 3.0 charged | 64% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.738 | 100% | 13.0 s 3.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.