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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
5.406
100%16.0 s
3.0 charged
82% HP left on average
2
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.660
100%13.0 s
3.0 charged
79% HP left on average
3
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.195
100%13.0 s
3.0 charged
76% HP left on average
4
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
4.027
100%12.0 s
3.0 charged
75% HP left on average
5
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.976
100%18.0 s
4.0 charged
75% HP left on average
6
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.829
100%17.0 s
3.0 charged
74% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.760
100%11.5 s
3.0 charged
73% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.531
100%15.0 s
3.0 charged
72% HP left on average
9
Togekiss
flyingPeck
fireFlamethrowerfairyDazzling Gleam
3.490
100%18.0 s
3.0 charged
71% HP left on average
10
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.298
100%13.0 s
3.0 charged
70% HP left on average
11
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.263
100%13.5 s
3.0 charged
69% HP left on average
12
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
3.239
100%17.0 s
4.0 charged
69% HP left on average
13
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
3.209
100%12.0 s
3.0 charged
69% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.092
100%14.0 s
3.0 charged
68% HP left on average
15
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
3.031
100%16.5 s
3.0 charged
67% HP left on average
16
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.937
100%11.5 s
1.0 charged
66% HP left on average
17
Shadow Alolan Ninetales
icePowder Snow
iceBlizzardiceWeather Ball (Ice)
2.927
100%16.0 s
3.0 charged
66% HP left on average
18
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
2.813
100%16.0 s
3.0 charged
64% HP left on average
19
Shadow Gardevoir
psychicConfusion
ghostShadow BalliceTriple Axel
2.800
100%16.0 s
3.0 charged
64% HP left on average
20
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.738
100%13.0 s
3.0 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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