Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 3.399 | 93% | 16.7 s 3.4 charged | 55% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.578 | 100% | 13.4 s 3.1 charged | 55% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.205 | 100% | 13.3 s 2.9 charged | 47% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.145 | 100% | 15.5 s 3.1 charged | 49% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.086 | 100% | 12.5 s 3.1 charged | 49% HP left on average | |
| 6 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 2.013 | 100% | 10.7 s 2.6 charged | 41% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.929 | 67% | 12.1 s 2.7 charged | 41% HP left on average | |
| 8 | fireIncinerate fireOverheatwaterScald | 1.919 | 67% | 13.2 s 2.5 charged | 37% HP left on average | |
| 9 | darkSnarl fightingFocus BlastdarkFoul Play | 1.892 | 100% | 15.1 s 3.3 charged | 42% HP left on average | |
| 10 | dragonDragon Breath fireOverheatfireFusion Flare | 1.880 | 100% | 13.2 s 3.0 charged | 42% HP left on average | |
| 11 | groundMud Shot waterHydro CannongroundEarthquake | 1.878 | 100% | 13.8 s 3.0 charged | 46% HP left on average | |
| 12 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.876 | 100% | 18.0 s 4.3 charged | 39% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.826 | 100% | 15.9 s 3.1 charged | 39% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFusion Flare | 1.783 | 100% | 11.3 s 0.8 charged | 39% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireFire Blast | 1.768 | 67% | 12.8 s 1.6 charged | 37% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlame Charge | 1.756 | 100% | 12.7 s 2.7 charged | 39% HP left on average | |
| 17 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.730 | 100% | 14.0 s 3.1 charged | 37% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 1.708 | 100% | 14.1 s 3.1 charged | 39% HP left on average | |
| 19 | waterWaterfall waterSurfwaterAqua Tail | 1.689 | 67% | 13.2 s 2.9 charged | 35% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.688 | 67% | 15.9 s 2.2 charged | 34% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.