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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.399
93%16.7 s
3.4 charged
55% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.578
100%13.4 s
3.1 charged
55% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.205
100%13.3 s
2.9 charged
47% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.145
100%15.5 s
3.1 charged
49% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.086
100%12.5 s
3.1 charged
49% HP left on average
6
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
2.013
100%10.7 s
2.6 charged
41% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.929
67%12.1 s
2.7 charged
41% HP left on average
8
Volcanion
fireIncinerate
fireOverheatwaterScald
1.919
67%13.2 s
2.5 charged
37% HP left on average
9
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.892
100%15.1 s
3.3 charged
42% HP left on average
10
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.880
100%13.2 s
3.0 charged
42% HP left on average
11
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.878
100%13.8 s
3.0 charged
46% HP left on average
12
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.876
100%18.0 s
4.3 charged
39% HP left on average
13
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.826
100%15.9 s
3.1 charged
39% HP left on average
14
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.783
100%11.3 s
0.8 charged
39% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireFire Blast
1.768
67%12.8 s
1.6 charged
37% HP left on average
16
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.756
100%12.7 s
2.7 charged
39% HP left on average
17
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.730
100%14.0 s
3.1 charged
37% HP left on average
18
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.708
100%14.1 s
3.1 charged
39% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.689
67%13.2 s
2.9 charged
35% HP left on average
20
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.688
67%15.9 s
2.2 charged
34% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.