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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.214
87%16.6 s
3.3 charged
49% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.398
100%13.4 s
3.1 charged
49% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.087
93%13.4 s
1.1 charged
43% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.036
100%12.6 s
3.1 charged
48% HP left on average
5
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
1.912
93%10.7 s
2.5 charged
37% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.775
93%13.2 s
2.9 charged
40% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.760
67%12.1 s
2.7 charged
36% HP left on average
8
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.760
93%11.2 s
0.9 charged
38% HP left on average
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.729
100%15.5 s
3.3 charged
37% HP left on average
10
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.728
100%12.7 s
2.7 charged
38% HP left on average
11
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.683
100%15.1 s
3.3 charged
37% HP left on average
12
Volcanion
fireIncinerate
fireOverheatwaterScald
1.652
53%13.3 s
2.5 charged
28% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.633
87%16.3 s
3.4 charged
34% HP left on average
14
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.591
87%14.1 s
3.1 charged
33% HP left on average
15
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.576
93%12.5 s
1.0 charged
32% HP left on average
16
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.567
87%17.9 s
4.4 charged
31% HP left on average
17
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.557
87%14.0 s
3.0 charged
33% HP left on average
18
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
1.551
93%13.1 s
2.9 charged
30% HP left on average
19
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireFire Blast
1.543
67%12.9 s
1.7 charged
28% HP left on average
20
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
1.541
67%11.6 s
2.5 charged
33% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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