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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.357
87%12.4 s
3.1 charged
25% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.311
60%10.1 s
2.3 charged
22% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.276
53%12.4 s
2.6 charged
19% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.126
40%10.0 s
1.0 charged
14% HP left on average
5
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.124
47%11.2 s
1.1 charged
14% HP left on average
6
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.094
53%11.6 s
2.5 charged
19% HP left on average
7
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.085
40%10.7 s
1.1 charged
12% HP left on average
8
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.052
33%10.9 s
1.1 charged
11% HP left on average
9
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireFire Blast
1.025
40%11.7 s
1.5 charged
13% HP left on average
10
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
0.967
53%13.0 s
2.9 charged
8% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
0.929
40%10.6 s
2.1 charged
13% HP left on average
12
Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.917
40%11.9 s
2.7 charged
11% HP left on average
13
Golisopod
waterWaterfall
waterLiquidationwaterRazor Shell
0.886
47%10.9 s
2.4 charged
9% HP left on average
14
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
0.880
47%10.1 s
2.2 charged
9% HP left on average
15
Armarouge
fireEmber
fireHeat WavefireFlame Charge
0.878
40%11.2 s
2.3 charged
14% HP left on average
16
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
0.875
27%11.8 s
1.5 charged
5% HP left on average
17
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.861
47%10.8 s
2.4 charged
8% HP left on average
18
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
0.837
40%12.1 s
2.4 charged
8% HP left on average
19
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
0.824
40%12.0 s
2.3 charged
8% HP left on average
20
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
0.818
40%10.1 s
2.0 charged
10% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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