Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.357 | 87% | 12.4 s 3.1 charged | 25% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.311 | 60% | 10.1 s 2.3 charged | 22% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 1.276 | 53% | 12.4 s 2.6 charged | 19% HP left on average | |
| 4 | fireFire Fang fireOverheatdragonDraco Meteor | 1.126 | 40% | 10.0 s 1.0 charged | 14% HP left on average | |
| 5 | fireFire Fang fireOverheatdragonDraco Meteor | 1.124 | 47% | 11.2 s 1.1 charged | 14% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.094 | 53% | 11.6 s 2.5 charged | 19% HP left on average | |
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.085 | 40% | 10.7 s 1.1 charged | 12% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFire Blast | 1.052 | 33% | 10.9 s 1.1 charged | 11% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireFire Blast | 1.025 | 40% | 11.7 s 1.5 charged | 13% HP left on average | |
| 10 | groundMud Shot waterHydro CannongroundEarthquake | 0.967 | 53% | 13.0 s 2.9 charged | 8% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.929 | 40% | 10.6 s 2.1 charged | 13% HP left on average | |
| 12 | waterWaterfall waterSurfwaterAqua Tail | 0.917 | 40% | 11.9 s 2.7 charged | 11% HP left on average | |
| 13 | waterWaterfall waterLiquidationwaterRazor Shell | 0.886 | 47% | 10.9 s 2.4 charged | 9% HP left on average | |
| 14 | waterWaterfall waterAqua TaildarkCrunch | 0.880 | 47% | 10.1 s 2.2 charged | 9% HP left on average | |
| 15 | fireEmber fireHeat WavefireFlame Charge | 0.878 | 40% | 11.2 s 2.3 charged | 14% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.875 | 27% | 11.8 s 1.5 charged | 5% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 0.861 | 47% | 10.8 s 2.4 charged | 8% HP left on average | |
| 18 | fightingCounter groundDrill RunwaterRazor Shell | 0.837 | 40% | 12.1 s 2.4 charged | 8% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 0.824 | 40% | 12.0 s 2.3 charged | 8% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.818 | 40% | 10.1 s 2.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.