Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.716 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 2 | ghostShadow Claw waterAqua JetwaterRazor Shell | 2.373 | 100% | 12.0 s 3.0 charged | 58% HP left on average | |
| 3 | waterWaterfall waterAqua JetwaterRazor Shell | 2.271 | 100% | 11.5 s 3.0 charged | 56% HP left on average | |
| 4 | waterWaterfall waterAqua TailiceBlizzard | 2.238 | 100% | 11.5 s 3.0 charged | 55% HP left on average | |
| 5 | waterWaterfall waterAqua TaildarkCrunch | 2.238 | 100% | 11.5 s 3.0 charged | 55% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.190 | 100% | 12.0 s 3.0 charged | 54% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlame Charge | 2.136 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.131 | 100% | 11.5 s 1.0 charged | 53% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 2.116 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFire Blast | 2.019 | 100% | 12.5 s 1.0 charged | 50% HP left on average | |
| 11 | fireIncinerate fireBlast BurnfireFlamethrower | 1.990 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 1.967 | 100% | 11.5 s 1.0 charged | 49% HP left on average | |
| 13 | fireEmber fireHeat WavefireFlame Charge | 1.963 | 100% | 13.0 s 3.0 charged | 49% HP left on average | |
| 14 | groundMud Shot waterHydro CannongroundEarthquake | 1.931 | 100% | 14.0 s 3.0 charged | 48% HP left on average | |
| 15 | waterWaterfall waterAqua TaildarkCrunch | 1.918 | 100% | 11.5 s 3.0 charged | 48% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 1.900 | 100% | 13.0 s 3.0 charged | 47% HP left on average | |
| 17 | flyingWing Attack fireOverheatfireHeat Wave | 1.895 | 100% | 15.0 s 3.0 charged | 47% HP left on average | |
| 18 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.893 | 100% | 13.5 s 3.0 charged | 47% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.865 | 100% | 12.5 s 3.0 charged | 46% HP left on average | |
| 20 | waterWaterfall fightingSacred SworddarkDark Pulse | 1.837 | 100% | 11.5 s 3.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.