Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.714 | 100% | 13.0 s 3.0 charged | 73% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterScald | 3.408 | 100% | 14.0 s 3.0 charged | 71% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 3.193 | 100% | 13.0 s 1.0 charged | 69% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.018 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.844 | 100% | 11.5 s 3.0 charged | 65% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.758 | 100% | 10.5 s 2.0 charged | 64% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.696 | 100% | 12.0 s 2.0 charged | 63% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.646 | 100% | 13.0 s 3.0 charged | 62% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFusion Flare | 2.521 | 100% | 12.5 s 1.0 charged | 60% HP left on average | |
| 10 | waterWaterfall waterAqua JetwaterRazor Shell | 2.484 | 100% | 11.5 s 3.0 charged | 60% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.447 | 100% | 16.0 s 2.0 charged | 59% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterSurf | 2.440 | 100% | 14.5 s 3.0 charged | 59% HP left on average | |
| 13 | waterWaterfall waterSurfwaterAqua Tail | 2.410 | 100% | 11.5 s 3.0 charged | 59% HP left on average | |
| 14 | waterWaterfall waterAqua TaildarkCrunch | 2.410 | 100% | 11.5 s 3.0 charged | 59% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 2.321 | 100% | 13.0 s 3.0 charged | 57% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.295 | 100% | 11.5 s 1.0 charged | 56% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 2.269 | 100% | 16.0 s 3.0 charged | 56% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlame Charge | 2.218 | 100% | 12.5 s 3.0 charged | 55% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.183 | 100% | 14.5 s 1.0 charged | 54% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 2.182 | 100% | 12.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.