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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
3.714
100%13.0 s
3.0 charged
73% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
3.408
100%14.0 s
3.0 charged
71% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.193
100%13.0 s
1.0 charged
69% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.018
100%13.0 s
3.0 charged
67% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
6
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.646
100%13.0 s
3.0 charged
62% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatsteelIron Head
2.493
100%13.5 s
3.0 charged
60% HP left on average
8
Dondozo
waterWaterfall
waterSurfwaterLiquidation
2.440
100%14.5 s
3.0 charged
59% HP left on average
9
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.321
100%13.0 s
3.0 charged
57% HP left on average
10
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.247
100%12.5 s
2.0 charged
55% HP left on average
11
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.238
100%12.0 s
0.0 charged
55% HP left on average
12
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.188
100%16.0 s
2.0 charged
54% HP left on average
13
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.183
100%14.5 s
1.0 charged
54% HP left on average
14
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
2.178
100%13.0 s
3.0 charged
54% HP left on average
15
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.143
100%14.5 s
3.0 charged
53% HP left on average
16
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.131
100%11.0 s
0.0 charged
53% HP left on average
17
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.112
100%12.0 s
3.0 charged
53% HP left on average
18
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.112
100%12.0 s
3.0 charged
53% HP left on average
19
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.072
100%14.0 s
3.0 charged
52% HP left on average
20
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.067
100%18.5 s
2.0 charged
52% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.