Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite fightingClose CombatdarkCrunch | 2.813 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 2.493 | 100% | 13.0 s 1.0 charged | 60% HP left on average | |
| 3 | fightingDouble Kick fightingSacred SwordgroundEarthquake | 2.304 | 100% | 10.0 s 3.0 charged | 57% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.304 | 100% | 11.0 s 3.0 charged | 57% HP left on average | |
| 5 | grassVine Whip waterChilling WatergrassPetal Blizzard | 2.203 | 100% | 20.5 s 5.0 charged | 55% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.946 | 100% | 11.5 s 1.0 charged | 49% HP left on average | |
| 7 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.945 | 100% | 13.0 s 4.0 charged | 49% HP left on average | |
| 8 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.938 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 9 | fightingForce Palm fightingDynamic PunchdarkBrutal Swing | 1.906 | 100% | 11.5 s 3.0 charged | 48% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.901 | 100% | 12.0 s 3.0 charged | 47% HP left on average | |
| 11 | waterWaterfall waterSurfwaterAqua Tail | 1.899 | 100% | 11.5 s 3.0 charged | 47% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.899 | 100% | 12.0 s 3.0 charged | 47% HP left on average | |
| 13 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.881 | 100% | 18.5 s 5.0 charged | 47% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.820 | 100% | 12.0 s 3.0 charged | 45% HP left on average | |
| 15 | waterWater Gun waterHydro PumpwaterSurf | 1.810 | 100% | 17.5 s 4.0 charged | 45% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFire Blast | 1.800 | 100% | 12.5 s 1.0 charged | 44% HP left on average | |
| 17 | icePowder Snow iceBlizzardwaterChilling Water | 1.753 | 100% | 20.5 s 5.0 charged | 43% HP left on average | |
| 18 | fightingLow Kick fightingFlying PressflyingSky Attack | 1.680 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 19 | waterWaterfall waterSparkling AriawaterHydro Pump | 1.670 | 100% | 14.0 s 4.0 charged | 40% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.651 | 100% | 11.0 s 3.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.