Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Breaking Swipe
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.073 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 2 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 3.204 | 100% | 22.5 s 5.0 charged | 69% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.193 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.055 | 100% | 17.0 s 4.0 charged | 67% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.646 | 100% | 13.0 s 3.0 charged | 62% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 2.493 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 2.459 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 8 | waterWater Gun waterHydro PumpwaterSurf | 2.452 | 100% | 19.0 s 4.0 charged | 59% HP left on average | |
| 9 | grassVine Whip waterChilling WatergrassTrailblaze | 2.433 | 100% | 22.5 s 5.0 charged | 59% HP left on average | |
| 10 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.394 | 100% | 19.5 s 5.0 charged | 58% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.369 | 100% | 14.0 s 3.0 charged | 58% HP left on average | |
| 12 | fightingCounter groundDrill RunwaterRazor Shell | 2.338 | 100% | 15.0 s 3.0 charged | 57% HP left on average | |
| 13 | flyingPeck fightingAura SpherefireFlamethrower | 2.307 | 100% | 18.5 s 5.0 charged | 57% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.304 | 100% | 11.0 s 3.0 charged | 57% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.240 | 100% | 12.0 s 3.0 charged | 55% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 2.155 | 100% | 13.0 s 3.0 charged | 54% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.094 | 100% | 13.0 s 3.0 charged | 52% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.978 | 100% | 11.5 s 3.0 charged | 49% HP left on average | |
| 20 | icePowder Snow waterChilling WatericeWeather Ball (Ice) | 1.975 | 100% | 20.5 s 5.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.