Shadow Slowbro counters
waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 4.610 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 2 | ghostAstonish darkDark PulseghostShadow Ball | 3.610 | 100% | 12.0 s 1.0 charged | 72% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 3.358 | 100% | 11.0 s 3.0 charged | 70% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 3.316 | 100% | 11.0 s 3.0 charged | 70% HP left on average | |
| 5 | darkBite grassPower WhipgrassEnergy Ball | 3.197 | 100% | 13.5 s 3.0 charged | 69% HP left on average | |
| 6 | darkSucker Punch darkDark PulseflyingHurricane | 3.121 | 100% | 12.0 s 1.0 charged | 68% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 3.098 | 100% | 12.0 s 3.0 charged | 68% HP left on average | |
| 8 | darkSnarl darkDark PulsebugX-Scissor | 3.043 | 100% | 12.0 s 3.0 charged | 67% HP left on average | |
| 9 | psychicPsycho Cut darkDark PulsedragonOutrage | 3.018 | 100% | 12.5 s 3.0 charged | 67% HP left on average | |
| 10 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.893 | 100% | 13.5 s 3.0 charged | 65% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 2.738 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 12 | flyingPeck darkFoul PlaynormalHyper Beam | 2.641 | 100% | 16.5 s 3.0 charged | 62% HP left on average | |
| 13 | darkSucker Punch darkPaybackflyingFly | 2.612 | 100% | 14.5 s 3.0 charged | 62% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.583 | 100% | 15.5 s 3.0 charged | 61% HP left on average | |
| 15 | darkSnarl darkDarkest LariatdarkDark Pulse | 2.563 | 100% | 12.0 s 3.0 charged | 61% HP left on average | |
| 16 | flyingPeck darkFoul PlaynormalHyper Beam | 2.522 | 100% | 14.0 s 3.0 charged | 60% HP left on average | |
| 17 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.455 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 2.410 | 100% | 9.0 s 1.0 charged | 59% HP left on average | |
| 19 | darkSnarl darkCrunchgroundEarthquake | 2.395 | 100% | 12.0 s 3.0 charged | 58% HP left on average | |
| 20 | darkSnarl darkDark PulsedarkFoul Play | 2.388 | 100% | 17.5 s 4.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.