Shadow Slowbro counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Scald
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 4.756 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 3.980 | 100% | 11.0 s 3.0 charged | 75% HP left on average | |
| 3 | ghostAstonish darkDark PulseghostShadow Ball | 3.732 | 100% | 12.0 s 1.0 charged | 73% HP left on average | |
| 4 | darkBite grassPower WhipgrassEnergy Ball | 3.607 | 100% | 13.5 s 3.0 charged | 72% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 3.472 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.421 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 7 | darkSucker Punch darkDark PulseflyingOblivion Wing | 3.365 | 100% | 12.0 s 2.0 charged | 70% HP left on average | |
| 8 | darkSnarl darkDark PulsebugX-Scissor | 3.152 | 100% | 12.0 s 3.0 charged | 68% HP left on average | |
| 9 | psychicPsycho Cut darkDark PulsedragonOutrage | 3.125 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 10 | flyingPeck darkFoul PlaynormalHyper Beam | 3.125 | 100% | 12.5 s 3.0 charged | 68% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 3.016 | 100% | 11.0 s 3.0 charged | 67% HP left on average | |
| 12 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.982 | 100% | 13.5 s 3.0 charged | 66% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorfightingSacred Sword | 2.951 | 100% | 11.5 s 3.0 charged | 66% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.782 | 100% | 15.5 s 3.0 charged | 64% HP left on average | |
| 15 | flyingPeck darkFoul PlaynormalHyper Beam | 2.734 | 100% | 16.5 s 3.0 charged | 63% HP left on average | |
| 16 | darkSucker Punch darkPaybackflyingBrave Bird | 2.687 | 100% | 13.0 s 1.0 charged | 63% HP left on average | |
| 17 | darkSnarl darkDarkest LariatdarkDark Pulse | 2.648 | 100% | 12.0 s 3.0 charged | 62% HP left on average | |
| 18 | darkFeint Attack darkDark PulsedarkFoul Play | 2.648 | 100% | 16.5 s 3.0 charged | 62% HP left on average | |
| 19 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.530 | 100% | 13.5 s 3.0 charged | 60% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 2.492 | 100% | 9.0 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.