Shadow Golurk counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Shadow Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 2.527 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.164 | 100% | 10.5 s 1.0 charged | 54% HP left on average | |
| 3 | ghostLick darkNight SlashdarkObstruct | 2.131 | 100% | 15.0 s 4.0 charged | 53% HP left on average | |
| 4 | ghostLick darkNight SlashdarkObstruct | 1.845 | 100% | 15.0 s 4.0 charged | 46% HP left on average | |
| 5 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.761 | 100% | 11.5 s 2.0 charged | 43% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 1.734 | 100% | 11.0 s 3.0 charged | 42% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 1.670 | 100% | 7.5 s 1.0 charged | 40% HP left on average | |
| 8 | darkSucker Punch darkDark PulsedarkFoul Play | 1.615 | 100% | 9.5 s 1.0 charged | 38% HP left on average | |
| 9 | darkSucker Punch darkPaybackfightingClose Combat | 1.562 | 100% | 10.5 s 1.0 charged | 36% HP left on average | |
| 10 | normalScratch iceIce PunchgrassTrailblaze | 1.554 | 100% | 13.5 s 4.0 charged | 36% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 1.548 | 100% | 11.0 s 3.0 charged | 35% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 1.535 | 100% | 12.0 s 3.0 charged | 35% HP left on average | |
| 13 | psychicPsywave dragonOutragesteelHeavy Slam | 1.528 | 100% | 16.5 s 4.0 charged | 35% HP left on average | |
| 14 | darkBite darkBrutal SwingdarkCrunch | 1.488 | 100% | 11.0 s 3.0 charged | 33% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.486 | 100% | 12.0 s 3.0 charged | 33% HP left on average | |
| 16 | ghostShadow Claw darkNight SlashgroundDig | 1.385 | 100% | 11.0 s 3.0 charged | 28% HP left on average | |
| 17 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.353 | 100% | 15.0 s 4.0 charged | 26% HP left on average | |
| 18 | poisonPoison Sting darkDark PulseghostShadow Ball | 1.323 | 100% | 12.0 s 3.0 charged | 24% HP left on average | |
| 19 | iceIce Fang iceIce BurniceBlizzard | 1.314 | 100% | 8.0 s 1.0 charged | 24% HP left on average | |
| 20 | darkSnarl darkBrutal SwingiceIce Punch | 1.291 | 100% | 10.0 s 3.0 charged | 23% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.