Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Earth Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 3.140 | 100% | 14.5 s 3.0 charged | 68% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 2.754 | 100% | 14.5 s 3.0 charged | 64% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.527 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.500 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 5 | psychicPsywave dragonOutragesteelHeavy Slam | 2.305 | 100% | 16.0 s 3.0 charged | 57% HP left on average | |
| 6 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.164 | 100% | 10.5 s 1.0 charged | 54% HP left on average | |
| 7 | psychicPsywave groundEarthquakesteelHeavy Slam | 2.109 | 100% | 14.5 s 3.0 charged | 53% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 1.734 | 100% | 11.0 s 3.0 charged | 42% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 1.730 | 100% | 13.0 s 3.0 charged | 42% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 1.702 | 100% | 10.0 s 1.0 charged | 41% HP left on average | |
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 1.670 | 100% | 7.5 s 1.0 charged | 40% HP left on average | |
| 12 | ghostAstonish groundDrill RungroundDig | 1.640 | 100% | 13.5 s 3.0 charged | 39% HP left on average | |
| 13 | darkSucker Punch darkPaybackfightingClose Combat | 1.562 | 100% | 10.0 s 1.0 charged | 36% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 1.548 | 100% | 11.0 s 3.0 charged | 35% HP left on average | |
| 15 | darkBite darkCrunchgrassTrailblaze | 1.539 | 100% | 17.0 s 3.0 charged | 35% HP left on average | |
| 16 | rockRollout grassSolar BeamghostShadow Ball | 1.538 | 100% | 16.0 s 4.0 charged | 35% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.528 | 100% | 12.5 s 3.0 charged | 35% HP left on average | |
| 18 | darkBite darkCrunchnormalHyper Beam | 1.525 | 100% | 19.5 s 4.0 charged | 34% HP left on average | |
| 19 | ghostShadow Claw darkPaybacknormalStomp | 1.497 | 100% | 14.5 s 3.0 charged | 33% HP left on average | |
| 20 | groundMud-Slap grassTrailblazegroundDig | 1.489 | 100% | 15.0 s 3.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.