Shadow Alolan Grimer counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.767 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.833 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 3 | groundMud-Slap groundEarthquakerockStone Edge | 5.417 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 5.400 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 5 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 4.119 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 6 | groundMud-Slap groundEarthquakenormalBody Slam | 3.241 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 7 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.076 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 8 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.145 | 100% | 11.0 s 1.0 charged | 53% HP left on average | |
| 9 | fireFire Fang fireOverheatdragonDraco Meteor | 2.060 | 100% | 7.0 s 0.0 charged | 51% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.883 | 100% | 11.0 s 3.0 charged | 47% HP left on average | |
| 11 | groundMud-Slap bugX-ScissorflyingFly | 1.635 | 100% | 6.5 s 1.0 charged | 39% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.488 | 100% | 11.0 s 3.0 charged | 33% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.467 | 100% | 9.5 s 3.0 charged | 32% HP left on average | |
| 14 | normalTake Down groundBulldozerockStone Edge | 1.452 | 100% | 11.0 s 1.0 charged | 31% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 1.448 | 100% | 7.5 s 1.0 charged | 31% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.405 | 100% | 11.0 s 1.0 charged | 29% HP left on average | |
| 17 | poisonAcid rockRock SlidepoisonGunk Shot | 1.349 | 100% | 13.5 s 3.0 charged | 26% HP left on average | |
| 18 | rockSmack Down rockStone EdgefireFire Blast | 1.340 | 100% | 9.5 s 1.0 charged | 25% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.331 | 100% | 9.0 s 1.0 charged | 25% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceIcy Wind | 1.319 | 100% | 13.5 s 3.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.