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Shadow raid

Shadow Geodude counters

rockgroundShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
4,365
HP
600
Timer
3:00
Attack
87
Defense
87
Difficulty
0.06
Pokebattler scale

Beating Shadow Geodude should take 1 trainer with level 40 counters. Caught CP 649-739.

Weak towater2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Geodude counters are Mega Starmie, Shadow Kingler, Shadow Greninja, Kartana, Inteleon & Shadow Venusaur.

Suggested party of sixat most one Mega
  1. M. Starmie
  2. S. Kingler
  3. S. Greninja
  4. Kartana
  5. Inteleon
  6. S. Venusaur

7 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega StarmieMegapartyPsywave / Liquidation+0.050:09
  2. 2Mega GreninjaMegaWater Shuriken / Surf+0.050:09
  3. 3Mega ChesnaughtMegaVine Whip / Seed Bomb+0.060:11
  4. 4Mega Mewtwo XMegaLegendaryCounter / Dynamic Punch+0.060:12
  5. 5Shadow KinglerShadowpartyBubble / Crabhammer0.070:12
  6. 6Mega SceptileMegaBullet Seed / Frenzy Plant0.070:13
  7. 7Shadow GreninjaShadowpartyBubble / Hydro Cannon0.070:13
  8. 8Mega BlastoiseMegaWater Gun / Hydro Cannon0.070:13
  9. 9KartanaLegendarypartyFury Cutter / Leaf Blade0.070:13
  10. 10Mega SwampertMegaWater Gun / Hydro Cannon0.070:13
  11. 11InteleonpartyWater Gun / Hydro Cannon0.080:14
  12. 13Shadow VenusaurShadowpartyVine Whip / Frenzy Plant0.080:14

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersAlolan Geodude
Raid alerts…

Top 15 Shadow Geodude counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Starmiewaterpsychicjoint top pickpsychicPsywavewaterLiquidation+3,7010:090.050.04843.3%
2Mega GreninjawaterdarkwaterWater ShurikenwaterSurf+3,7840:090.050.04589.4%
3Mega ChesnaughtgrassfightinggrassVine WhipgrassSeed Bomb+4,0930:110.060.04006.4%
4Mega Mewtwo XpsychicfightingfightingCounterfightingDynamic Punch+6,1120:120.060.03751.3%
5Shadow KinglerwaterwaterBubblewaterCrabhammer2,8290:120.070.03633.1%
6Mega SceptilegrassdragongrassBullet SeedgrassFrenzy Plant4,0560:130.070.03476.6%
7Shadow GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:130.070.03353.6%
8Mega BlastoisewaterwaterWater GunwaterHydro Cannon3,9410:130.070.03353.6%
9KartanagrasssteelbugFury CuttergrassLeaf Blade3,6770:130.070.03300.3%
10Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4010:130.070.03285.3%
11InteleonwaterwaterWater GunwaterHydro Cannon2,9640:140.080.03227.0%
12Primal KyogrewaterwaterWaterfallwaterSurf5,9020:140.080.03219.8%
13Shadow VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:140.080.03200.9%
14Shadow TangrowthgrassgrassVine WhipgrassPower Whip3,0300:140.080.03161.4%
15Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1150:140.080.03131.9%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Geodude.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Geodude's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Geodude weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625x— bringing one of those is throwing damage away.

What Geodude throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
rockRock SlideSTAB75-502.5s1.30s
groundDigSTAB100-504.5s2.60s
rockRock TombSTAB65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor649811
7/7/7659823
8/8/8668836
9/9/9678848
10/10/10688860
11/11/11698873
12/12/12708885
13/13/13718898
14/14/14728911
15/15/15hundo739923

Caught CP range 649 - 739, or 811 - 923 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 649, not at the 688 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Geodude is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 87 / Defense 87 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.050:090.0
2
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.050:090.0
3
Mega Chesnaught
grassfightingmega
Vine Whip / Seed Bomb+
0.060:110.0
4
Mega Mewtwo X
psychicfightingmega
Counter / Dynamic Punch+
0.060:120.0
5
Shadow Kingler
watershadow
Bubble / Crabhammer
0.070:120.0
6
Mega Sceptile
grassdragonmega
Bullet Seed / Frenzy Plant
0.070:130.0
7
Shadow Greninja
waterdarkshadow
Bubble / Hydro Cannon
0.070:130.0
8
Mega Blastoise
watermega
Water Gun / Hydro Cannon
0.070:130.0
9
Kartana
grasssteel
Fury Cutter / Leaf Blade
0.070:130.0
10
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.070:130.0
11
Inteleon
water
Water Gun / Hydro Cannon
0.080:140.0
12
Primal Kyogre
watermega
Waterfall / Surf
0.080:140.0
13
Shadow Venusaur
grasspoisonshadow
Vine Whip / Frenzy Plant
0.080:140.0
14
Shadow Tangrowth
grassshadow
Vine Whip / Power Whip
0.080:140.0
15
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
0.080:140.0
16
Shaymin (Sky)
grassflying
Magical Leaf / Grass Knot
0.080:140.0
17
Mega Victreebel
grasspoisonmega
Magical Leaf / Solar Beam
0.080:140.0
18
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.080:140.0
19
Mega Venusaur
grasspoisonmega
Vine Whip / Frenzy Plant
0.080:140.0
20
Shadow Chesnaught
grassfightingshadow
Vine Whip / Frenzy Plant
0.080:140.0
21
Kyogre
water
Waterfall / Origin Pulse
0.080:140.0
22
Zarude
darkgrass
Vine Whip / Power Whip
0.080:140.0
23
Shadow Samurott
watershadow
Fury Cutter / Hydro Cannon
0.080:140.0
24
Shadow Feraligatr
watershadow
Water Gun / Hydro Cannon
0.080:140.0
25
Shadow Crawdaunt
waterdarkshadow
Waterfall / Razor Shell
0.080:150.0
26
Shadow Sceptile
grassshadow
Bullet Seed / Frenzy Plant
0.080:150.0
27
Mega Lucario
fightingsteelmega
Force Palm / Aura Sphere
0.080:150.0
28
Shadow Sharpedo
waterdarkshadow
Waterfall / Hydro Pump
0.080:150.1
29
Shadow Hisuian Samurott
waterdarkshadow
Waterfall / Razor Shell
0.080:150.0
30
Primal Groudon
groundfiremega
Mud Shot / Solar Beam
0.090:150.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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