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Shadow raid

Shadow Darmanitan (Standard) counters

fireShadow Tier 5

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
38,670
HP
15,000
Timer
5:00
Attack
227
Defense
105
Difficulty
1.94
Pokebattler scale

Beating Shadow Darmanitan (Standard) should take 2 trainers with level 40 counters. Caught CP 1,625-1,774.

Weak toground1.6xrock1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Darmanitan (Standard) counters are Mega Starmie, Shadow Kyogre, Shadow Groudon, Shadow Garchomp, Shadow Landorus (Therian) & Shadow Swampert.

Suggested party of sixat most one Mega
  1. M. Starmie
  2. S. Kyogre
  3. S. Groudon
  4. S. Garchomp
  5. S. Landorus (Therian)
  6. S. Swampert

9 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega StarmieMegapartyPsywave / Liquidation+1.808:30
  2. 2Mega GreninjaMegaWater Shuriken / Surf+1.868:46
  3. 3Primal GroudonMegaLegendaryMud Shot / Precipice Blades1.929:03
  4. 4Primal KyogreMegaLegendaryWaterfall / Origin Pulse1.959:12
  5. 5Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+1.999:23
  6. 6Mega SwampertMegaWater Gun / Hydro Cannon2.1210:01
  7. 7Shadow KyogreShadowLegendarypartyWaterfall / Origin Pulse2.1410:05
  8. 8Mega Mewtwo XMegaLegendaryPsycho Cut / Dynamic Punch+2.1410:08
  9. 9Mega GarchompMegaMud Shot / Earth Power2.1510:09
  10. 10Mega DiancieMegaLegendaryRock Throw / Rock Slide2.2510:39
  11. 11Shadow GroudonShadowLegendarypartyMud Shot / Precipice Blades2.3010:52
  12. 12Shadow GarchompShadowpartyMud Shot / Earth Power2.3311:02
  13. 14Shadow Landorus (Therian)ShadowLegendarypartyMud Shot / Sandsear Storm2.3511:07
  14. 15Shadow SwampertShadowpartyWater Gun / Hydro Cannon2.4211:26

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Type a name, then Enter or click a result

Raid tier — Shadow Legendary Raid
Raid alerts…

Top 15 Shadow Darmanitan (Standard) counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers2duo
#AttackerMoveset
1Mega Starmiewaterpsychicjoint top pickpsychicPsywavewaterLiquidation+3,7018:301.806.062.8%
2Mega GreninjawaterdarkwaterWater ShurikenwaterSurf+3,7848:461.866.060.8%
3Primal GroudongroundfiregroundMud ShotgroundPrecipice Blades5,9029:031.926.058.9%
4Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9029:121.956.057.9%
5Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,4289:231.996.056.8%
6Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,40110:012.126.053.2%
7Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,11510:052.146.052.9%
8Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,11210:082.146.052.6%
9Mega GarchompdragongroundgroundMud ShotgroundEarth Power5,42410:092.156.052.5%
10Mega DiancierockfairyrockRock ThrowrockRock Slide4,34610:392.256.050.1%
11Shadow GroudongroundgroundMud ShotgroundPrecipice Blades4,11510:522.306.049.1%
12Shadow GarchompdragongroundgroundMud ShotgroundEarth Power3,96211:022.336.048.3%
13Mega RayquazadragonflyingdragonDragon TailflyingDragon Ascent5,71311:062.356.048.1%
14Shadow Landorus (Therian)groundflyinggroundMud ShotgroundSandsear Storm3,92211:072.356.048.0%
15Shadow SwampertwatergroundwaterWater GunwaterHydro Cannon2,97411:262.426.046.7%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Darmanitan (Standard).

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Darmanitan (Standard)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Darmanitan (Standard) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625x— bringing one of those is throwing damage away.

What Darmanitan (Standard) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fightingFocus Blast140-1003.5s3.00s
psychicPsychic95-503.0s1.50s
rockRock Slide75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,6252,032
7/7/71,6422,052
8/8/81,6582,073
9/9/91,6742,093
10/10/101,6912,114
11/11/111,7072,134
12/12/121,7242,155
13/13/131,7412,176
14/14/141,7572,197
15/15/15hundo1,7742,218

Caught CP range 1,625 - 1,774, or 2,032 - 2,218 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,625, not at the 1,691 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 66 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Darmanitan (Standard) is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 5: 15,000 HP, 5:00 timer, boss Attack 227 / Defense 105 (15/15/15 at tier CPM 0.82).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
1.808:3019.7
2
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
1.868:4627.2
3
Primal Groudon
groundfiremega
Mud Shot / Precipice Blades
1.929:0319.1
4
Primal Kyogre
watermega
Waterfall / Origin Pulse
1.959:1219.6
5
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
1.999:2320.6
6
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
2.1210:0123.4
7
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
2.1410:0529.0
8
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
2.1410:0823.0
9
Mega Garchomp
dragongroundmega
Mud Shot / Earth Power
2.1510:0921.9
10
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
2.2510:3933.5
11
Shadow Groudon
groundshadow
Mud Shot / Precipice Blades
2.3010:5235.4
12
Shadow Garchomp
dragongroundshadow
Mud Shot / Earth Power
2.3311:0229.0
13
Mega Rayquaza
dragonflyingmega
Dragon Tail / Dragon Ascent
2.3511:0628.4
14
Shadow Landorus (Therian)
groundflyingshadow
Mud Shot / Sandsear Storm
2.3511:0741.4
15
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
2.4211:2633.5
16
Mega Blastoise
watermega
Water Gun / Hydro Cannon
2.4211:2630.0
17
Mega Staraptor
fightingflyingmega
Sand Attack / Brave Bird+
2.5211:5436.6
18
Mega Gyarados
waterdarkmega
Waterfall / Hydro Pump
2.5211:5425.1
19
Shadow Feraligatr
watershadow
Water Gun / Hydro Cannon
2.5411:5940.4
20
Kyogre
water
Waterfall / Origin Pulse
2.5411:5931.0
21
Shadow Rhyperior
groundrockshadow
Smack Down / Rock Wrecker
2.5712:1040.6
22
Shadow Gigalith
rockshadow
Lock-On / Meteor Beam
2.5712:1039.7
23
Mega Aerodactyl
rockflyingmega
Rock Throw / Rock Slide
2.5812:1237.7
24
Groudon
ground
Mud Shot / Precipice Blades
2.6012:1632.1
25
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
2.6212:2357.8
26
Shadow Landorus (Incarnate)
groundflyingshadow
Mud Shot / Earth Power
2.6412:2847.5
27
Mega Tyranitar
rockdarkmega
Smack Down / Stone Edge
2.6912:4334.8
28
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
2.7412:5654.8
29
Shadow Kingler
watershadow
Bubble / Crabhammer
2.7513:0160.6
30
Shadow Tyrantrum
rockdragonshadow
Rock Throw / Meteor Beam
2.7813:0747.3
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 1.5 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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