† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
Bibarel against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 933 | 1,167 |
| 7/7/7 | 945 | 1,181 |
| 8/8/8 | 957 | 1,196 |
| 9/9/9 | 969 | 1,211 |
| 10/10/10 | 981 | 1,226 |
| 11/11/11 | 993 | 1,241 |
| 12/12/12 | 1,005 | 1,256 |
| 13/13/13 | 1,017 | 1,271 |
| 14/14/14 | 1,029 | 1,287 |
| 15/15/15hundo | 1,041 | 1,302 |
Caught CP range 933 - 1,041, or 1,167 - 1,302 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 933, not at the 981 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 48 CP higher than this one.
What Bibarel throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 15 | +19 | 1.5s | 1.06s | |
| 7 | +8 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 60 | -50 | 1.5s | 1.20s | |
| 150 | -100 | 4.0s | 3.50s | |
| 80 | -50 | 2.5s | 1.50s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Bibarel should take 1 trainer with level 40 counters. Caught CP 933-1,041.
Type a name, then Enter or click a result
Bibarel is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 457% | 2680.0% | 0:16 | 0.0 | 0.09 |
| Take Down / Hyper Beam | 100% | 492% | 2656.3% | 0:16 | 0.0 | 0.09 |
| Water Gun / Surf |
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 105 / Defense 80 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Mewtwo X Counter / Dynamic Punch+ | Counter / Dynamic Punch++26 more movesets | 100% | 3830.4% | 0.06 | 0:11 | 0.0 | 100% | 6,112 | 61.3 | 695 |
| 2 | Mega Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 68% | 3062.1% | 0.08 | 0:14 | 0.0 | 100% | 4,161 | 44.2 | 623 |
| 3 | Mega Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 70% | 2922.0% | 0.08 | 0:15 | 0.0 | 100% | 3,826 | 46.4 | 692 |
| 4 | Mega Mewtwo Y Counter / Future Sight+ | Counter / Future Sight++26 more movesets | 68% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 6,428 | 39.0 | 605 |
| 5 | Mega Raichu Y Volt Switch / Zap Cannon+ | Volt Switch / Zap Cannon++35 more movesets | 63% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 3,780 | 39.5 | 612 |
| 6 | Mega Gallade Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 62% | 2764.5% | 0.09 | 0:16 | 0.0 | 100% | 4,521 | 38.5 | 607 |
| 7 | Mega Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 61% | 2716.2% | 0.09 | 0:16 | 0.0 | 100% | 4,056 | 38.3 | 614 |
| 8 | Mega Falinks Counter / Brick Break+ | Counter / Brick Break++7 more movesets | 60% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 3,670 | 37.4 | 617 |
| 9 | Regieleki Lock-On / Thunder Cage | Lock-On / Thunder Cage+11 more movesets | 57% | 2602.7% | 0.09 | 0:17 | 0.0 | 100% | 2,803 | 40.1 | 671 |
| 10 | Shadow Thundurus (Therian) Volt Switch / Thunderbolt | Volt Switch / Thunderbolt+9 more movesets | 54% | 2572.0% | 0.09 | 0:17 | 0.0 | 100% | 3,659 | 38.8 | 656 |
| 11 | Shadow Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 51% | 2541.9% | 0.10 | 0:17 | 0.2 | 100% | 2,848 | 40.5 | 634 |
| 12 | Xurkitree Thunder Shock / Discharge | Thunder Shock / Discharge+7 more movesets | 52% | 2494.0% | 0.10 | 0:17 | 0.0 | 100% | 3,937 | 34.8 | 608 |
| 13 | Shadow Electivire Thunder Shock / Wild Charge | Thunder Shock / Wild Charge+9 more movesets | 51% | 2479.8% | 0.10 | 0:18 | 0.0 | 100% | 3,079 | 34.6 | 602 |
| 14 | Mega Manectric Thunder Fang / Wild Charge | Thunder Fang / Wild Charge+14 more movesets | 52% | 2453.1% | 0.10 | 0:18 | 0.0 | 100% | 3,580 | 34.6 | 609 |
| 15 | Shadow Gallade Psycho Cut / Sacred Sword | Psycho Cut / Sacred Sword+19 more movesets | 51% | 2433.7% | 0.10 | 0:18 | 0.0 | 100% | 3,093 | 34.2 | 605 |
| 16 | Shadow Conkeldurr Force Palm / Focus Blast | Force Palm / Focus Blast+11 more movesets | 52% | 2403.2% | 0.10 | 0:18 | 0.0 | 100% | 3,337 | 36.4 | 659 |
| 17 | Shadow Raikou Volt Switch / Wild Charge | Volt Switch / Wild Charge+9 more movesets | 52% | 2398.0% | 0.10 | 0:18 | 0.0 | 100% | 3,452 | 33.4 | 607 |
| 18 | Mega Raichu X Thunder Shock / Volt Tackle+ | Thunder Shock / Volt Tackle++35 more movesets | 54% | 2371.6% | 0.10 | 0:18 | 0.0 | 100% | 3,510 | 48.3 | 887 |
| 19 | Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 48% | 2362.4% | 0.10 | 0:18 | 0.1 | 100% | 2,848 | 34.7 | 620 |
| 20 | Shadow Machamp Karate Chop / Dynamic Punch | Karate Chop / Dynamic Punch+23 more movesets | 49% | 2352.5% | 0.10 | 0:19 | 0.0 | 100% | 3,056 | 32.4 | 595 |
| 21 | Keldeo Low Kick / Secret Sword | Low Kick / Secret Sword+11 more movesets | 54% | 2341.3% | 0.10 | 0:19 | 0.0 | 100% | 3,698 | 39.8 | 739 |
| 22 | Thundurus (Therian) Volt Switch / Wildbolt Storm | Volt Switch / Wildbolt Storm+9 more movesets | 50% | 2318.9% | 0.10 | 0:19 | 0.0 | 100% | 3,659 | 37.7 | 706 |
| 23 | Kartana Razor Leaf / Sacred Sword | Razor Leaf / Sacred Sword+14 more movesets | 50% | 2296.9% | 0.11 | 0:19 | 0.0 | 100% | 3,677 | 33.9 | 643 |
| 24 | Zekrom Charge Beam / Fusion Bolt | Charge Beam / Fusion Bolt+9 more movesets | 53% | 2294.5% | 0.11 | 0:19 | 0.0 | 100% | 4,038 | 31.8 | 605 |
| 25 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 52% | 2294.5% | 0.11 | 0:19 | 0.0 | 100% | 5,713 | 31.6 | 600 |
| 26 | Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 50% | 2294.5% | 0.11 | 0:19 | 0.0 | 100% | 2,703 | 36.8 | 698 |
| 27 | Terrakion Double Kick / Sacred Sword | Double Kick / Sacred Sword+11 more movesets | 51% | 2284.8% | 0.11 | 0:19 | 0.0 | 100% | 3,698 | 33.7 | 641 |
| 28 | Shadow Magnezone Spark / Wild Charge | Spark / Wild Charge+15 more movesets | 50% | 2277.7% | 0.11 | 0:19 | 0.0 | 100% | 3,205 | 31.8 | 609 |
| 29 | Mega Heracross Counter / Upper Hand | Counter / Upper Hand+17 more movesets | 50% | 2263.5% | 0.11 | 0:19 | 0.0 | 100% | 4,814 | 34.0 | 654 |
| 30 | Shadow Zapdos Thunder Shock / Zap Cannon | Thunder Shock / Zap Cannon+11 more movesets | 47% | 2227.6% | 0.11 | 0:20 | 0.0 | 100% | 3,527 | 34.0 | 664 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 448% |
| 2675.6% |
| 0:16 |
| 0.1 |
| 0.09 |
| Water Gun / Hyper Beam | 100% | 445% | 2675.9% | 0:16 | 0.0 | 0.09 |
| Rollout / Hyper Beam | 100% | 431% | 2680.4% | 0:16 | 0.0 | 0.09 |
| Rollout / Surf | 100% | 464% | 2680.9% | 0:16 | 0.1 | 0.09 |
| Take Down / Surf | 100% | 493% | 2684.8% | 0:16 | 0.1 | 0.09 |
| Rollout / Hyper Fang | 100% | 469% | 2696.6% | 0:16 | 0.0 | 0.09 |
| Take Down / Hyper Fang | 100% | 485% | 2697.7% | 0:16 | 0.0 | 0.09 |
| Water Gun / Hyper Fang | 100% | 478% | 2719.9% | 0:16 | 0.0 | 0.09 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.