† Legacy move (Elite TM) · Mega-only move
It resists
0.39x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,646 | 2,058 |
| 7/7/7 | 1,661 | 2,077 |
| 8/8/8 | 1,677 | 2,096 |
| 9/9/9 | 1,692 | 2,116 |
| 10/10/10 | 1,708 | 2,135 |
| 11/11/11 | 1,724 | 2,155 |
| 12/12/12 | 1,740 | 2,175 |
| 13/13/13 | 1,755 | 2,194 |
| 14/14/14 | 1,771 | 2,214 |
| 15/15/15hundo | 1,787 | 2,234 |
Caught CP range 1,646 - 1,787, or 2,058 - 2,234 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,646, not at the 1,708 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 62 CP higher than this one.
What Tyrantrum throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 13 | +8 | 1.0s | 0.60s | |
| 20 | +11 | 1.5s | 0.90s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 2.0s | 1.10s | |
| 105 | -100 | 2.5s | 0.90s | |
| 140 | -100 | 3.5s | 2.60s | |
| 110 | -50 | 4.0s | 2.60s | |
Simulating each boss moveset…
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 328% | 1990.5% | 0:22 | 0.1 | 0.12 |
| Charm / Meteor Beam | 100% | 306% | 1918.9% | 0:23 | 0.3 | 0.13 |
| Charm / Outrage |
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Tyrantrum should take 1 trainer with level 40 counters. Caught CP 1,646-1,787.
Type a name, then Enter or click a result
Tyrantrum is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 144 / Defense 123 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Mewtwo X Psycho Cut / Dynamic Punch+ | Psycho Cut / Dynamic Punch++26 more movesets | 100% | 2540.4% | 0.10 | 0:17 | 0.0 | 100% | 6,112 | 35.2 | 603 |
| 2 | Mega Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 79% | 2131.8% | 0.11 | 0:20 | 0.1 | 100% | 3,826 | 29.7 | 563 |
| 3 | Mega Rayquaza Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+11 more movesets | 74% | 2107.0% | 0.12 | 0:21 | 0.3 | 100% | 5,713 | 30.0 | 533 |
| 4 | Mega Falinks Counter / Brick Break+ | Counter / Brick Break++7 more movesets | 77% | 2087.6% | 0.12 | 0:21 | 0.0 | 100% | 3,670 | 31.4 | 656 |
| 5 | Mega Mewtwo Y Counter / Future Sight+ | Counter / Future Sight++26 more movesets | 75% | 2017.6% | 0.12 | 0:22 | 0.0 | 100% | 6,428 | 30.1 | 642 |
| 6 | Eternatus Dragon Tail / Dynamax Cannon | Dragon Tail / Dynamax Cannon+7 more movesets | 73% | 1991.7% | 0.12 | 0:22 | 0.1 | 100% | 4,429 | 33.4 | 702 |
| 7 | Mega Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 66% | 1924.2% | 0.13 | 0:23 | 0.5 | 100% | 4,161 | 27.3 | 462 |
| 8 | Mega Garchomp Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+13 more movesets | 69% | 1897.2% | 0.13 | 0:23 | 0.1 | 100% | 5,424 | 27.1 | 592 |
| 9 | Primal Groudon Dragon Tail / Precipice Blades | Dragon Tail / Precipice Blades+9 more movesets | 71% | 1897.0% | 0.13 | 0:23 | 0.0 | 100% | 5,902 | 27.5 | 632 |
| 10 | Kyurem (Black) Dragon Tail / Freeze Shock | Dragon Tail / Freeze Shock+11 more movesets | 65% | 1868.9% | 0.13 | 0:23 | 0.3 | 100% | 4,605 | 29.7 | 562 |
| 11 | Necrozma (Dusk Mane) Metal Claw / Sunsteel Strike | Metal Claw / Sunsteel Strike+14 more movesets | 72% | 1856.6% | 0.13 | 0:23 | 0.0 | 100% | 4,099 | 30.6 | 719 |
| 12 | Mega Gallade Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 66% | 1850.4% | 0.13 | 0:24 | 0.2 | 100% | 4,521 | 26.2 | 567 |
| 13 | Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash | Metal Claw / Behemoth Bash+7 more movesets | 74% | 1846.1% | 0.13 | 0:24 | 0.1 | 100% | 4,172 | 28.8 | 657 |
| 14 | Keldeo Low Kick / Secret Sword | Low Kick / Secret Sword+11 more movesets | 66% | 1831.2% | 0.13 | 0:24 | 0.1 | 100% | 3,698 | 26.3 | 592 |
| 15 | Dialga (Origin) Metal Claw / Roar of Time | Metal Claw / Roar of Time+7 more movesets | 67% | 1816.4% | 0.13 | 0:24 | 0.0 | 100% | 4,090 | 25.1 | 602 |
| 16 | Shadow Garchomp Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+13 more movesets | 63% | 1815.0% | 0.13 | 0:24 | 0.3 | 100% | 3,962 | 25.6 | 528 |
| 17 | Shadow Haxorus Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+9 more movesets | 57% | 1794.7% | 0.14 | 0:24 | 0.9 | 100% | 3,593 | 25.7 | 359 |
| 18 | Shadow Dialga Metal Claw / Draco Meteor | Metal Claw / Draco Meteor+5 more movesets | 63% | 1793.4% | 0.14 | 0:24 | 0.2 | 100% | 4,038 | 26.5 | 582 |
| 19 | Shadow Groudon Dragon Tail / Precipice Blades | Dragon Tail / Precipice Blades+9 more movesets | 64% | 1778.3% | 0.14 | 0:25 | 0.1 | 100% | 4,115 | 25.0 | 584 |
| 20 | Zacian (Crowned Sword) Metal Claw / Behemoth Blade | Metal Claw / Behemoth Blade+7 more movesets | 71% | 1773.2% | 0.14 | 0:25 | 0.0 | 100% | 4,979 | 31.3 | 761 |
| 21 | Shadow Metagross Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 64% | 1761.8% | 0.14 | 0:25 | 0.1 | 100% | 3,791 | 25.7 | 608 |
| 22 | Mega Latios Dragon Breath / Aura Sphere | Dragon Breath / Aura Sphere+9 more movesets | 60% | 1724.8% | 0.14 | 0:25 | 0.4 | 100% | 5,007 | 25.5 | 529 |
| 23 | Mega Metagross Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 65% | 1697.0% | 0.14 | 0:26 | 0.0 | 100% | 4,911 | 24.6 | 618 |
| 24 | Mega Dragonite Dragon Tail / Outrage+ | Dragon Tail / Outrage++26 more movesets | 60% | 1687.5% | 0.14 | 0:26 | 0.3 | 100% | 4,823 | 29.1 | 644 |
| 25 | Kyurem (White) Ice Fang / Ice Burn | Ice Fang / Ice Burn+17 more movesets | 57% | 1683.9% | 0.14 | 0:26 | 0.5 | 100% | 4,605 | 25.7 | 495 |
| 26 | Shadow Latios Dragon Breath / Aura Sphere | Dragon Breath / Aura Sphere+9 more movesets | 55% | 1681.0% | 0.14 | 0:26 | 0.8 | 100% | 3,812 | 24.5 | 369 |
| 27 | Shadow Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 53% | 1657.6% | 0.15 | 0:26 | 0.9 | 100% | 2,848 | 24.8 | 380 |
| 28 | Palkia (Origin) Dragon Breath / Spacial Rend | Dragon Breath / Spacial Rend+9 more movesets | 56% | 1649.6% | 0.15 | 0:26 | 0.3 | 100% | 4,142 | 24.2 | 518 |
| 29 | Baxcalibur Ice Fang / Glaive Rush | Ice Fang / Glaive Rush+11 more movesets | 54% | 1644.1% | 0.15 | 0:27 | 0.6 | 100% | 3,550 | 23.7 | 429 |
| 30 | Shadow Conkeldurr Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 55% | 1638.8% | 0.15 | 0:27 | 0.5 | 100% | 3,337 | 23.0 | 464 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 65 |
| -50 |
| 3.0s |
| 2.05s |
| 65 | -33 | 3.0s | 1.10s |
| 100% |
| 306% |
| 1924.9% |
| 0:23 |
| 0.2 |
| 0.13 |
| Rock Throw / Outrage | 100% | 344% | 1938.7% | 0:22 | 0.2 | 0.13 |
| Rock Throw / Meteor Beam | 100% | 356% | 1941.1% | 0:22 | 0.2 | 0.13 |
| Rock Throw / Rock Tomb | 100% | 436% | 1944.2% | 0:22 | 0.0 | 0.13 |
| Rock Throw / Crunch | 100% | 402% | 1955.6% | 0:22 | 0.0 | 0.12 |
| Dragon Tail / Outrage | 100% | 331% | 1959.8% | 0:22 | 0.2 | 0.12 |
| Charm / Rock Tomb | 100% | 377% | 1961.8% | 0:22 | 0.0 | 0.12 |
| Dragon Tail / Meteor Beam | 100% | 336% | 1963.3% | 0:22 | 0.2 | 0.12 |
| Dragon Tail / Rock Tomb | 100% | 410% | 1973.5% | 0:22 | 0.0 | 0.12 |
| Charm / Crunch | 100% | 363% | 1980.3% | 0:22 | 0.0 | 0.12 |
| Dragon Tail / Crunch | 100% | 383% | 1980.9% | 0:22 | 0.0 | 0.12 |
| Rock Throw / Stone Edge | 100% | 405% | 1980.9% | 0:22 | 0.0 | 0.12 |
| Charm / Stone Edge | 100% | 355% | 2014.7% | 0:22 | 0.0 | 0.12 |
| Dragon Tail / Stone Edge | 100% | 385% | 2019.8% | 0:22 | 0.0 | 0.12 |
| Charm / Earthquake | 100% | 289% | 2021.7% | 0:22 | 0.1 | 0.12 |
| Rock Throw / Earthquake | 100% | 319% | 2025.8% | 0:22 | 0.1 | 0.12 |
| Dragon Tail / Earthquake | 100% | 304% | 2026.3% | 0:22 | 0.1 | 0.12 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.