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Slugma counters

fireTier 3
Lobby CP
7,400
HP
3,600
Timer
3:00
Attack
97
Defense
62
Difficulty
0.23
Pokebattler scale

Beating Slugma should take 1 trainer with level 40 counters. Caught CP 468-511.

Weak toground1.6xrock1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Slugma counters are Mega Greninja, Shadow Landorus (Therian), Shadow Kyogre, Shadow Groudon, Shadow Rampardos & Shadow Kingler.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. S. Landorus (Therian)
  3. S. Kyogre
  4. S. Groudon
  5. S. Rampardos
  6. S. Kingler

5 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Surf+0.200:35
  2. 2Mega StarmieMegaPsywave / Liquidation+0.220:38
  3. 3Shadow Landorus (Therian)ShadowLegendarypartyMud Shot / Sandsear Storm0.240:41
  4. 4Primal KyogreMegaLegendaryWaterfall / Origin Pulse0.250:43
  5. 5Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+0.250:44
  6. 6Shadow KyogreShadowLegendarypartyWaterfall / Origin Pulse0.250:45
  7. 7Primal GroudonMegaLegendaryMud Shot / Earthquake0.260:45
  8. 8Shadow GroudonShadowLegendarypartyMud Shot / Precipice Blades0.260:46
  9. 9Shadow RampardosShadowpartySmack Down / Rock Slide0.270:47
  10. 10Mega GarchompMegaMud Shot / Earthquake0.270:47
  11. 11Shadow KinglerShadowpartyBubble / Crabhammer0.270:48

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersShadow Slugma
Raid alerts…

Top 15 Slugma counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7840:350.200.0668.9%
2Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7010:380.220.0620.6%
3Shadow Landorus (Therian)groundflyinggroundMud ShotgroundSandsear Storm3,9220:410.240.3567.3%
4Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9020:430.250.0541.6%
5Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,4280:440.250.0533.2%
6Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1150:450.250.1525.6%
7Primal GroudongroundfiregroundMud ShotgroundEarthquake5,9020:450.260.0516.3%
8Shadow GroudongroundgroundMud ShotgroundPrecipice Blades4,1150:460.260.1508.9%
9Shadow RampardosrockrockSmack DownrockRock Slide3,2980:470.270.9498.4%
10Mega GarchompdragongroundgroundMud ShotgroundEarthquake5,4240:470.270.0494.1%
11Shadow KinglerwaterwaterBubblewaterCrabhammer2,8290:480.270.7491.2%
12Shadow GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:480.270.6488.9%
13Mega DiancierockfairyrockRock ThrowrockRock Slide4,3460:480.270.3487.9%
14Mega Mewtwo XpsychicfightingfightingCounterfightingDynamic Punch+6,1120:490.280.0482.9%
15Shadow GigalithrocknormalLock-OnrockMeteor Beam3,2280:490.280.2482.6%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slugma.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slugma's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Slugma weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625x— bringing one of those is throwing damage away.

What Slugma throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock Throw13+81.0s0.60s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlame BurstSTAB70-502.5s0.90s
rockRock Slide75-502.5s1.30s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor468585
11/11/11477596
12/12/12485607
13/13/13494617
14/14/14502628
15/15/15hundo511639

Caught CP range 468 - 511, or 585 - 639 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

From the raid schedule, refreshed daily.

Slugma is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Tier 3: 3,600 HP, 3:00 timer, boss Attack 97 / Defense 62 (15/15/15 at tier CPM 0.73).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.200:350.0
2
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.220:380.0
3
Shadow Landorus (Therian)
groundflyingshadow
Mud Shot / Sandsear Storm
0.240:410.3
4
Primal Kyogre
watermega
Waterfall / Origin Pulse
0.250:430.0
5
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.250:440.0
6
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
0.250:450.1
7
Primal Groudon
groundfiremega
Mud Shot / Earthquake
0.260:450.0
8
Shadow Groudon
groundshadow
Mud Shot / Precipice Blades
0.260:460.1
9
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.270:470.8
10
Mega Garchomp
dragongroundmega
Mud Shot / Earthquake
0.270:470.0
11
Shadow Kingler
watershadow
Bubble / Crabhammer
0.270:480.6
12
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.270:480.6
13
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.270:480.2
14
Mega Mewtwo X
psychicfightingmega
Counter / Dynamic Punch+
0.280:490.0
15
Shadow Gigalith
rockshadow
Lock-On / Meteor Beam
0.280:490.2
16
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.280:490.0
17
Shadow Garchomp
dragongroundshadow
Mud Shot / Earth Power
0.280:490.0
18
Shadow Rhyperior
groundrockshadow
Smack Down / Rock Wrecker
0.280:490.0
19
Shadow Excadrill
groundsteelshadow
Mud-Slap / Scorching Sands
0.280:501.0
20
Mega Blastoise
watermega
Rollout / Hydro Cannon
0.290:510.0
21
Shadow Mamoswine
icegroundshadow
Mud-Slap / High Horsepower
0.290:511.1
22
Shadow Landorus (Incarnate)
groundflyingshadow
Mud Shot / Earth Power
0.290:510.7
23
Mega Rayquaza
dragonflyingmega
Dragon Tail / Dragon Ascent
0.300:520.3
24
Inteleon
water
Water Gun / Hydro Cannon
0.300:530.6
25
Shadow Tyrantrum
rockdragonshadow
Rock Throw / Meteor Beam
0.300:530.2
26
Mega Gyarados
waterdarkmega
Waterfall / Hydro Pump
0.300:540.0
27
Mega Staraptor
fightingflyingmega
Sand Attack / Brave Bird+
0.310:540.4
28
Shadow Crawdaunt
waterdarkshadow
Waterfall / Crabhammer
0.310:541.0
29
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.310:540.1
30
Mega Raichu Y
electricmega
Thunder Shock / Zap Cannon+
0.310:550.9
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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