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Shadow raid

Shadow Infernape counters

firefightingShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
7,479
HP
600
Timer
3:00
Attack
141
Defense
99
Difficulty
0.09
Pokebattler scale

Beating Shadow Infernape should take 1 trainer with level 40 counters. Caught CP 1,401-1,533.

Weak toflying1.6xground1.6xwater1.6xpsychic1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Psychic Mega — most top counters attack with Psychic

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Infernape counters are Mega Mewtwo Y, Shadow Mewtwo, Shadow Landorus (Therian), Shadow Galarian Articuno, Mewtwo & Shadow Toucannon.

Suggested party of sixat most one Mega
  1. M. Mewtwo Y
  2. S. Mewtwo
  3. S. Landorus (Therian)
  4. S. Galarian Articuno
  5. Mewtwo
  6. S. Toucannon

7 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega Mewtwo YMegaLegendarypartyConfusion / Future Sight+0.070:12
  2. 2Mega StaraptorMegaSand Attack / Brave Bird+0.090:16
  3. 3Mega Mewtwo XMegaLegendaryPsycho Cut / Psystrike0.090:16
  4. 4Mega GreninjaMegaWater Shuriken / Surf+0.100:17
  5. 5Shadow MewtwoShadowLegendarypartyPsycho Cut / Psystrike0.100:17
  6. 6Mega RayquazaMegaLegendaryAir Slash / Dragon Ascent0.100:18
  7. 7Mega AlakazamMegaPsycho Cut / Psychic0.100:18
  8. 8Primal GroudonMegaLegendaryMud Shot / Precipice Blades0.100:19
  9. 9Shadow Landorus (Therian)ShadowLegendarypartyMud Shot / Sandsear Storm0.110:19
  10. 10Mega StarmieMegaPsywave / Liquidation+0.110:20
  11. 11Shadow Galarian ArticunoShadowLegendarypartyConfusion / Fly0.110:20
  12. 12MewtwoLegendarypartyConfusion / Psystrike0.110:20
  13. 13Shadow ToucannonShadowpartyPeck / Beak Blast0.110:20

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Raid alerts…

Top 15 Shadow Infernape counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Mewtwo Ypsychicjoint top pickpsychicConfusionpsychicFuture Sight+6,4280:120.070.03676.7%
2Mega StaraptorfightingflyinggroundSand AttackflyingBrave Bird+3,9790:160.090.02689.1%
3Mega Mewtwo XpsychicfightingpsychicPsycho CutpsychicPsystrike6,1120:160.090.02642.1%
4Mega GreninjawaterdarkwaterWater ShurikenwaterSurf+3,7840:170.100.22556.5%
5Shadow MewtwopsychicpsychicPsycho CutpsychicPsystrike4,1780:170.100.02543.5%
6Mega RayquazadragonflyingflyingAir SlashflyingDragon Ascent5,7130:180.100.02432.7%
7Mega AlakazampsychicpsychicPsycho CutpsychicPsychic4,5100:180.100.02384.1%
8Primal GroudongroundfiregroundMud ShotgroundPrecipice Blades5,9020:190.100.02335.0%
9Shadow Landorus (Therian)groundflyinggroundMud ShotgroundSandsear Storm3,9220:190.110.02269.4%
10Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7010:200.110.22232.9%
11Shadow Galarian ArticunopsychicflyingpsychicConfusionflyingFly3,5900:200.110.02225.3%
12MewtwopsychicpsychicConfusionpsychicPsystrike4,1780:200.110.02143.3%
13Shadow ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:200.110.42134.1%
14Shadow SalamencedragonflyingdragonDragon TailflyingFly3,7490:210.120.02110.1%
15Mega GarchompdragongroundgroundMud ShotgroundEarth Power5,4240:210.120.02087.8%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Infernape.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Infernape's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Infernape weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists bug0.39xsteel0.625xfire0.625xgrass0.625xice0.625xdark0.625x— bringing one of those is throwing damage away.

What Infernape throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fightingRock SmashSTAB17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
fireFlamethrowerSTAB65-502.0s1.30s
grassSolar Beam180-1005.0s2.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4011,752
7/7/71,4161,770
8/8/81,4301,788
9/9/91,4441,806
10/10/101,4591,824
11/11/111,4741,842
12/12/121,4881,861
13/13/131,5031,879
14/14/141,5181,898
15/15/15hundo1,5331,916

Caught CP range 1,401 - 1,533, or 1,752 - 1,916 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,401, not at the 1,459 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 58 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Infernape is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 141 / Defense 99 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Mewtwo Y
psychicmega
Confusion / Future Sight+
0.070:120.0
2
Mega Staraptor
fightingflyingmega
Sand Attack / Brave Bird+
0.090:160.0
3
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Psystrike
0.090:160.0
4
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.100:170.2
5
Shadow Mewtwo
psychicshadow
Psycho Cut / Psystrike
0.100:170.0
6
Mega Rayquaza
dragonflyingmega
Air Slash / Dragon Ascent
0.100:180.0
7
Mega Alakazam
psychicmega
Psycho Cut / Psychic
0.100:180.0
8
Primal Groudon
groundfiremega
Mud Shot / Precipice Blades
0.100:190.0
9
Shadow Landorus (Therian)
groundflyingshadow
Mud Shot / Sandsear Storm
0.110:190.0
10
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.110:200.2
11
Shadow Galarian Articuno
psychicflyingshadow
Confusion / Fly
0.110:200.0
12
Mewtwo
psychic
Confusion / Psystrike
0.110:200.0
13
Shadow Toucannon
normalflyingshadow
Peck / Beak Blast
0.110:200.4
14
Shadow Salamence
dragonflyingshadow
Dragon Tail / Fly
0.120:210.0
15
Mega Garchomp
dragongroundmega
Mud Shot / Earth Power
0.120:210.0
16
Mega Gallade
psychicfightingmega
Confusion / Synchronoise
0.120:210.0
17
Primal Kyogre
watermega
Waterfall / Surf
0.120:210.0
18
Landorus (Therian)
groundflying
Extrasensory / Sandsear Storm
0.120:210.0
19
Mega Gardevoir
psychicfairymega
Confusion / Synchronoise
0.120:220.0
20
Hoopa (Unbound)
psychicdark
Confusion / Psychic
0.120:220.2
21
Shadow Latios
dragonpsychicshadow
Zen Headbutt / Luster Purge
0.120:220.0
22
Shadow Moltres
fireflyingshadow
Wing Attack / Fly
0.130:220.0
23
Shadow Staraptor
normalflyingshadow
Sand Attack / Fly
0.130:230.6
24
Shadow Metagross
steelpsychicshadow
Zen Headbutt / Psychic
0.130:230.4
25
Mega Latios
dragonpsychicmega
Zen Headbutt / Psychic
0.130:230.0
26
Mega Delphox
firepsychicmega
Zen Headbutt / Psychic
0.130:230.0
27
Mega Salamence
dragonflyingmega
Dragon Tail / Fly
0.130:230.0
28
Mega Skarmory
steelflyingmega
Air Slash / Drill Peck+
0.130:230.3
29
Shadow Galarian Zapdos
fightingflyingshadow
Low Kick / Fly
0.130:230.1
30
Rayquaza
dragonflying
Air Slash / Dragon Ascent
0.130:230.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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