† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
1.6x
Giratina (Altered) against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.39x
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,782 | 2,228 |
| 7/7/7 | 1,798 | 2,248 |
| 8/8/8 | 1,815 | 2,269 |
| 9/9/9 | 1,831 | 2,289 |
| 10/10/10 | 1,848 | 2,310 |
| 11/11/11 | 1,864 | 2,330 |
| 12/12/12 | 1,881 | 2,351 |
| 13/13/13 | 1,897 | 2,372 |
| 14/14/14 | 1,914 | 2,393 |
| 15/15/15hundo | 1,931 | 2,414 |
Caught CP range 1,782 - 1,931, or 2,228 - 2,414 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,782, not at the 1,848 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 66 CP higher than this one.
What Giratina (Altered) throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 6 | +4 | 0.5s | 0.05s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 45 | -33 | 1.5s | 0.90s | |
| 70 | -33 | 3.5s | 2.85s | |
| 50 | -33 | 3.0s | 2.30s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Giratina (Altered) should take 3 trainers with level 40 counters. Caught CP 1,782-1,931.
Type a name, then Enter or click a result
Giratina (Altered) is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 46% | 46% | 35.3% | 15:07 | 6.0 | 3.20 |
| Shadow Claw / Ancient Power | 43% | 50% | 35.1% | 15:12 | 6.0 | 3.22 |
| Shadow Claw / Dragon Claw |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Shadow Tier 5: 15,000 HP, 5:00 timer, boss Attack 165 / Defense 196 (15/15/15 at tier CPM 0.82).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | PB # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (3) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Eternatus Dragon Tail / Dynamax Cannon | Dragon Tail / Dynamax Cannon+7 more movesets | 100% | 39.4% | 2.86 | 13:31 | 22.3 | 100% | 4,429 | 19.2 | 655 |
| 2 | 2 | Mega Rayquaza Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+11 more movesets | 94% | 38.0% | 2.97 | 14:01 | 28.5 | 100% | 5,713 | 18.6 | 519 |
| 3 | 3 | Mega Dragonite Dragon Breath / Outrage+ | Dragon Breath / Outrage++26 more movesets | 93% | 37.2% | 3.04 | 14:21 | 25.4 | 98% | 4,823 | 18.2 | 578 |
| 4 | 5 | Kyurem (Black) Dragon Tail / Freeze Shock | Dragon Tail / Freeze Shock+11 more movesets | 88% | 36.0% | 3.14 | 14:49 | 31.3 | 72% | 4,605 | 17.7 | 475 |
| 5 | 4 | Mega Houndoom Snarl / Dark Pulse+ | Snarl / Dark Pulse++17 more movesets | 87% | 35.4% | 3.19 | 15:03 | 28.6 | 40% | 3,842 | 17.4 | 544 |
| 6 | 6 | Mega Garchomp Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+13 more movesets | 86% | 34.0% | 3.32 | 15:40 | 23.3 | 0% | 5,424 | 16.5 | 663 |
| 7 | — | Shadow Haxorus Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+9 more movesets | 79% | 33.8% | 3.34 | 15:48 | 45.5 | 0% | 3,593 | 16.9 | 328 |
| 8 | 14 | Mega Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 78% | 32.9% | 3.43 | 16:11 | 39.7 | 0% | 4,336 | 16.3 | 365 |
| 9 | 9 | Kyurem (White) Dragon Breath / Ice Burn | Dragon Breath / Ice Burn+17 more movesets | 80% | 32.9% | 3.43 | 16:13 | 34.2 | 0% | 4,605 | 16.2 | 434 |
| 10 | — | Shadow Garchomp Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+13 more movesets | 79% | 32.4% | 3.48 | 16:26 | 32.5 | 0% | 3,962 | 15.9 | 482 |
| 11 | 11 | Mega Mewtwo Y Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+26 more movesets | 80% | 32.1% | 3.51 | 16:36 | 27.0 | 0% | 6,428 | 15.6 | 532 |
| 12 | 7 | Necrozma (Dawn Wings) Shadow Claw / Moongeist Beam | Shadow Claw / Moongeist Beam+14 more movesets | 76% | 31.7% | 3.56 | 16:50 | 38.6 | 0% | 4,099 | 15.7 | 412 |
| 13 | 13 | Mega Mewtwo X Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+26 more movesets | 78% | 31.3% | 3.60 | 17:02 | 25.5 | 0% | 6,112 | 15.2 | 594 |
| 14 | 10 | Mega Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 80% | 30.8% | 3.67 | 17:19 | 18.4 | 0% | 5,347 | 14.8 | 787 |
| 15 | — | Shadow Darkrai Snarl / Foul Play | Snarl / Foul Play+14 more movesets | 74% | 30.8% | 3.67 | 17:20 | 36.5 | 0% | 3,739 | 15.1 | 409 |
| 16 | — | Shadow Hydreigon Bite / Brutal Swing | Bite / Brutal Swing+9 more movesets | 72% | 30.2% | 3.74 | 17:41 | 38.3 | 0% | 3,625 | 14.8 | 417 |
| 17 | — | Shadow Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 74% | 30.1% | 3.75 | 17:41 | 28.1 | 0% | 3,834 | 14.6 | 526 |
| 18 | 20 | Mega Salamence Dragon Tail / Draco Meteor | Dragon Tail / Draco Meteor+20 more movesets | 73% | 30.0% | 3.76 | 17:45 | 32.0 | 0% | 5,031 | 14.7 | 467 |
| 19 | 24 | Palkia (Origin) Dragon Tail / Spacial Rend | Dragon Tail / Spacial Rend+9 more movesets | 72% | 29.9% | 3.77 | 17:48 | 34.6 | 0% | 4,142 | 14.7 | 433 |
| 20 | 21 | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 70% | 29.8% | 3.79 | 17:55 | 45.4 | 0% | 3,301 | 14.8 | 330 |
| 21 | 23 | Baxcalibur Ice Fang / Glaive Rush | Ice Fang / Glaive Rush+11 more movesets | 70% | 29.7% | 3.80 | 17:56 | 41.8 | 0% | 3,550 | 14.7 | 357 |
| 22 | — | Shadow Dialga Dragon Breath / Draco Meteor | Dragon Breath / Draco Meteor+5 more movesets | 73% | 29.7% | 3.81 | 17:59 | 31.0 | 0% | 4,038 | 14.5 | 474 |
| 23 | — | Shadow Palkia Dragon Tail / Draco Meteor | Dragon Tail / Draco Meteor+7 more movesets | 69% | 29.2% | 3.87 | 18:17 | 43.3 | 0% | 3,991 | 14.5 | 353 |
| 24 | — | Rayquaza Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+11 more movesets | 68% | 28.9% | 3.91 | 18:27 | 44.9 | 0% | 3,835 | 14.3 | 333 |
| 25 | — | Shadow Salamence Dragon Tail / Draco Meteor | Dragon Tail / Draco Meteor+20 more movesets | 66% | 28.5% | 3.95 | 18:41 | 55.2 | 0% | 3,749 | 14.4 | 282 |
| 26 | — | Shadow Giratina (Origin) Dragon Tail / Shadow Force | Dragon Tail / Shadow Force+7 more movesets | 68% | 28.5% | 3.96 | 18:41 | 39.7 | 0% | 3,683 | 14.1 | 368 |
| 27 | — | Haxorus Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+9 more movesets | 67% | 28.5% | 3.96 | 18:43 | 45.7 | 0% | 3,593 | 14.1 | 326 |
| 28 | — | Mega Gardevoir Charm / Dazzling Gleam | Charm / Dazzling Gleam+19 more movesets | 69% | 28.5% | 3.96 | 18:44 | 32.6 | 0% | 4,512 | 13.9 | 529 |
| 29 | 26 | Dialga (Origin) Dragon Breath / Roar of Time | Dragon Breath / Roar of Time+7 more movesets | 71% | 28.4% | 3.98 | 18:47 | 25.8 | 0% | 4,090 | 13.7 | 565 |
| 30 | — | Shadow Dragonite Dragon Tail / Draco Meteor | Dragon Tail / Draco Meteor+23 more movesets | 66% | 28.3% | 3.99 | 18:52 | 50.2 | 0% | 3,792 | 14.1 | 303 |
PB # is pokebattler.com's own rank for the same attacker at these settings (snapshot 2026-10-03). 17 of our 30 rows are on its 30-row list, 7 in both top tens. Sort by Pokebattler's own rank
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 1.7 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 42% |
| 38% |
| 35.1% |
| 15:11 |
| 6.0 |
| 3.22 |
| Dragon Breath / Dragon Claw | 49% | 36% | 35.1% | 15:11 | 6.0 | 3.21 |
| Dragon Breath / Ancient Power | 42% | 49% | 35.2% | 15:08 | 6.0 | 3.21 |
| Shadow Claw / Shadow Sneak | 50% | 59% | 35.5% | 15:02 | 6.0 | 3.18 |
| Dragon Breath / Shadow Sneak | 50% | 56% | 35.5% | 15:00 | 6.0 | 3.18 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.