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Wyrdeer

Trainer Battles

Wyrdeer

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Confusion+Megahorn

4 fast throws · 16 turns · 8.0s to fire

#211.1DPT

Confusion+Wild Charge

4 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

#310.4DPT

Confusion+Psychic

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
TackleSTABnormal3+31(0.5s)3.603.00
Zen HeadbuttSTABpsychic8+63(1.5s)3.202.00

Charged moves

MoveTypePowerEnergyDPEEffect
Wild Chargeelectric100-452.22self Def -2
Megahornbug110-552.00none
StompSTABnormal55-401.65none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.