Best moves
WyrdeerMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB
6 x Zen Headbutt per Psychic · 9.0s cycle · 193 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| ConfusionSTAB | psychic | 19 | +14 | 1.5s | 15.20 | 9.33 | 5.4 | 12.7 | 16 / 14 / 4t | standard |
| Zen HeadbuttSTAB | psychic | 11 | +9 | 1.0s | 13.20 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
| TackleSTAB | normal | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsychicSTAB | psychic | 95 | -50 | 3.0s | 38.00 | 2.28 | 19.0 | 31.7 | 75 / 55 | standard |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | standard |
| StompSTAB | normal | 50 | -50 | 1.5s | 40.00 | 1.20 | 14.3 | 33.3 | 55 / 40 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.