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Hisuian Typhlosion

Trainer Battles

Hisuian Typhlosion

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.5DPT

Ember+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#213.2DPT

Hex+Overheat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Attack by 2 stages

#312.8DPT

Hex+Shadow Ball

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
HexSTABghost7+133(1.5s)2.804.33
EmberSTABfire4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
OverheatSTABfire130-552.84self Atk -2
Shadow BallSTABghost100-502.40none
Wild Chargeelectric100-452.22self Def -2
Night ShadeSTABghost70-451.87none
Fire PunchSTABfire60-401.80none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.