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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Tinkatink

#0957
Attack
85
Defense
110
Stamina
137
Best fast:
Rock Smash 11.33 DPS
Best charged:
Play Rough 2.16 DPE with STAB
Max CP:
984

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
tinkatink
Game Master form:
TINKATINK (no form template)
Family:
FAMILY_TINKATINK

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#1,042 of 1,123 · top 92.8%
85
Defense#821 of 1,123 · top 73.1%
110
Stamina#839 of 1,123 · top 74.7%
137

Stat product 1,280,950 — #977 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
860
15/15/15, old level cap
Max CP (L50)
973
15/15/15, current level cap
Max CP (L51)
984
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
450 - 491
IV 10 to 15
Catch CP (L25)
562 - 614
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
  3. Stage 3

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.4 m
Weight
8.9 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Tinkatink is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Tinkatink does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
2,738
Attack
59
Defense
74
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Tinkatink →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor450562
11/11/11458573
12/12/12466583
13/13/13475593
14/14/14483604
15/15/15hundo491614

Caught CP range 450 - 491, or 562 - 614 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (5)
  • Resists (10)
  • Double resists (1)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fairy / steel forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 2 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.6 DPS

4 x Fairy Wind per Play Rough · 7.0s cycle · 151 power with STAB

#219.7 DPS

8 x Fairy Wind per Flash Cannon · 10.5s cycle · 206 power with STAB

#318.4 DPS

5 x Rock Smash per Play Rough · 10.5s cycle · 193 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock Smashfighting17+121.5s11.338.00standard
Fairy WindSTABfairy9+131.0s10.8013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Play RoughSTABfairy90-503.0s36.002.16standard
Flash CannonSTABsteel100-1002.5s48.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.7DPT

Fairy Wind+Flash Cannon

8 fast throws · 16 turns · 8.0s to fire

#210.1DPT

Fairy Wind+Play Rough

7 fast throws · 14 turns · 7.0s to fire

#37.4DPT

Rock Smash+Flash Cannon

10 fast throws · 30 turns · 15.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock Smashfighting9+73(1.5s)3.002.33
Fairy WindSTABfairy4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Flash CannonSTABsteel110-652.03none
Play RoughSTABfairy90-601.80none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Tinkatink (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Tinkatinkfairysteel851101372f / 2creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: TINKATINK — 2 fast, 2 charged. Ours: 2 fast, 2 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.