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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Mawile

#0303
Attack
188
Defense
217
Stamina
137
Best fast:
Fire Fang 13.00 DPS
Best charged:
Play Rough 2.16 DPE with STAB
Max CP:
2,723

In-game artwork for this exact form (PokeMiners asset dump).

FormsMawileMega Mawile
Slug:
mawile-mega
Game Master form:
MAWILE (no form template)
Family:
FAMILY_MAWILE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#448 of 1,123 · top 39.9%
188
Defense#104 of 1,123 · top 9.3%
217
Stamina#839 of 1,123 · top 74.7%
137

Stat product 5,589,052 — #458 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,380
15/15/15, old level cap
Max CP (L50)
2,691
15/15/15, current level cap
Max CP (L51)
2,723
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,290 - 1,360
IV 10 to 15
Catch CP (L25)
1,613 - 1,700
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.61 m
Weight
11.5 kg
Second charged move
75 candy
75,000 stardust
Mega Energy
200
40 for every Mega Evolution after the first

Best against

Which raid bosses Mega Mawile is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Mawile does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
29,333
Attack
160
Defense
183
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Mawile →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8771,096
11/11/118881,110
12/12/128991,124
13/13/139111,139
14/14/149221,153
15/15/15hundo9341,167

Caught CP range 877 - 934, or 1,096 - 1,167 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (5)
  • Resists (10)
  • Double resists (1)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released steel / fairy forms with the highest attack — they share every weakness and resistance above.

Movepool

5 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.6 DPS

4 x Fairy Wind per Play Rough · 7.0s cycle · 151 power with STAB

#220.7 DPS

6 x Fire Fang per Play Rough · 9.0s cycle · 186 power with STAB

#319.6 DPS

13 x Bite per Play Rough · 9.5s cycle · 186 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Fire Fangfire13+91.0s13.009.00standard
Bitedark6+40.5s12.008.00standard
Fairy WindSTABfairy9+131.0s10.8013.00standard
Ice Fangice12+201.5s8.0013.33standard
Astonishghost7+131.0s7.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Play RoughSTABfairy90-503.0s36.002.16standard
Power-Up Punchfighting50-332.0s25.001.52standard
Iron HeadSTABsteel60-502.0s36.001.44standard
Vice Gripnormal35-332.0s17.501.06standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.1DPT

Fairy Wind+Play Rough

7 fast throws · 14 turns · 7.0s to fire

#210.0DPT

Astonish+Play Rough

6 fast throws · 18 turns · 9.0s to fire

#39.8DPT

Astonish+Vice Grip

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire Fangfire8+62(1.0s)4.003.00
Bitedark4+21(0.5s)4.002.00
Ice Fangice8+62(1.0s)4.003.00
Astonishghost12+103(1.5s)4.003.33
Fairy WindSTABfairy4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Play RoughSTABfairy90-601.80none
Vice Gripnormal70-401.75none
Iron HeadSTABsteel70-501.68none
Power-Up Punchfighting20-350.57self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Mawile.

  • 200 Mega Energy the first time, 40 after that.
  • In-game icon shipped in the live client: yes

Forms of Mawile (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Mawilesteelfairy1551411375f / 4creleased
Mega Mawilesteelfairy1882171375f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: MAWILE_MEGA — 5 fast, 5 charged. Ours: 5 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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