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Tapu Lele

Trainer Battles

Tapu Lele

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.8DPT

Confusion+Psyshock

3 fast throws · 12 turns · 6.0s to fire

#211.4DPT

Confusion+Moonblast

5 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (10% chance)

#311.4DPT

Confusion+Future Sight

5 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Astonishghost12+103(1.5s)4.003.33

Charged moves

MoveTypePowerEnergyDPEEffect
MoonblastSTABfairy110-602.20foe Atk -1 @10%
PsyshockSTABpsychic70-402.10none
Future SightSTABpsychic110-652.03none
Focus Blastfighting150-752.00none
Nature's MadnessSTABfairy80-501.92foe Def -1
Draining KissSTABfairy60-551.31none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.