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Tapu Fini

Trainer Battles

Tapu Fini

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.2DPT

Water Gun+Moonblast

20 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (10% chance)

#29.8DPT

Water Gun+Hydro Pump

25 fast throws · 25 turns · 12.5s to fire

#39.6DPT

Water Gun+Surf

15 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Hidden Powernormal9+83(1.5s)3.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
MoonblastSTABfairy110-602.20foe Atk -1 @10%
Hydro PumpSTABwater130-752.08none
SurfSTABwater75-452.00none
Nature's MadnessSTABfairy80-501.92foe Def -1
Ice Beamice90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.