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PoGoBud
Starmie

Trainer Battles

Starmie

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.0DPT

Psywave+Aqua Jet

10 fast throws · 10 turns · 5.0s to fire

#211.8DPT

Psywave+Hydro Pump

19 fast throws · 19 turns · 9.5s to fire

#311.1DPT

Psywave+Surf

12 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
PsywaveSTABpsychic3+41(0.5s)3.604.00
Hidden Powernormal9+83(1.5s)3.002.67
Tacklenormal3+31(0.5s)3.003.00
Quick Attacknormal5+82(1.0s)2.504.00

Charged moves

MoveTypePowerEnergyDPEEffect
Aqua JetSTABwater70-402.10none
Hydro PumpSTABwater130-752.08none
SurfSTABwater75-452.00none
Power Gemrock85-501.70none
Thunderelectric100-601.67none
Ice Beamice90-551.64none
PsychicSTABpsychic75-551.64foe Def -1 @10%
PsybeamSTABpsychic70-601.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.