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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Rotom

#0479
Attack
185
Defense
159
Stamina
137
Best fast:
Tackle 10.00 DPS
Best charged:
Ominous Wind 2.00 DPE with STAB
Max CP:
2,324

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
rotom
Game Master form:
ROTOM (no form template)
Family:
FAMILY_ROTOM

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#466 of 1,123 · top 41.5%
185
Defense#465 of 1,123 · top 41.4%
159
Stamina#839 of 1,123 · top 74.7%
137

Stat product 4,029,855 — #617 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,031
15/15/15, old level cap
Max CP (L50)
2,296
15/15/15, current level cap
Max CP (L51)
2,324
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,096 - 1,160
IV 10 to 15
Catch CP (L25)
1,371 - 1,451
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.3 m
Weight
0.3 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Rotom is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Rotom does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,462
Attack
119
Defense
103
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Rotom →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0961,371
11/11/111,1091,387
12/12/121,1221,402
13/13/131,1351,418
14/14/141,1471,434
15/15/15hundo1,1601,451

Caught CP range 1,096 - 1,160, or 1,371 - 1,451 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (8)
  • Resists (7)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Movepool

3 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.7 DPS
electricThunderbolt

8 x Thunder Shock per Thunderbolt · 6.5s cycle · 134 power with STAB

#219.9 DPS
electricThunderbolt

4 x Astonish per Thunderbolt · 6.5s cycle · 130 power with STAB

#319.5 DPS
normalTackle
electricThunderbolt

10 x Tackle per Thunderbolt · 7.5s cycle · 146 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Tacklenormal5+50.5s10.0010.00restored
Thunder ShockSTABelectric4+70.5s9.6014.00standard
AstonishSTABghost7+131.0s8.4013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Ominous WindSTABghost55-332.5s26.402.00standard
ThunderboltSTABelectric80-502.5s38.401.92standard
ThunderSTABelectric100-1002.5s48.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.5DPT

Astonish+Thunder

6 fast throws · 18 turns · 9.0s to fire

#211.0DPT

Thunder Shock+Thunder

7 fast throws · 14 turns · 7.0s to fire

#310.8DPT

Astonish+Thunderbolt

6 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
AstonishSTABghost12+103(1.5s)4.803.33
Tacklenormal3+31(0.5s)3.003.00
Thunder ShockSTABelectric4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
ThunderSTABelectric100-602.00none
ThunderboltSTABelectric90-551.96none
Ominous WindSTABghost45-451.20self Atk +1 @10%self Def +1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Rotom (6)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Rotomelectricghost1851591373f / 3creleased
Rotom (Fan)electricflying2042191373f / 3creleased
Rotom (Frost)electricice2042191373f / 3creleased
Rotom (Heat)electricfire2042191373f / 3creleased
Rotom (Mow)electricgrass2042191373f / 4creleased
Rotom (Wash)electricwater2042191373f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Tackle for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: ROTOM — 3 fast, 3 charged. Ours: 3 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.