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Rotom counters

#0479
Lobby CP
6,462
Attack
119
Defense
103
HP
600
Raid timer
3 min
180s

Caught CP range 1,096 - 1,160.

Rotom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Rotom is weak to ground1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (8)
  • Resists (7)

It resists normal0.39xfighting0.39xflying0.625xpoison0.625xbug0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Rotom counters

One trainer with counters this good beats Rotom alone. Difficulty rating 0.09 with the best counter, 0:16 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8340:160.090.02669.6%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:170.090.02613.6%
3KingambitdarksteeldarkSnarldarkFoul Play3,6140:170.090.02635.7%
4ExcadrillgroundsteelgroundMud-SlapgroundDrill Run3,2440:170.090.02595.0%
5RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,7330:180.100.02421.9%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:180.100.02356.5%
7GengarghostpoisonghostLickghostShadow Ball2,8780:150.090.02835.6%
8WeaviledarkicedarkSnarldarkFoul Play3,0050:160.090.02645.3%
9MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:180.100.02421.9%
10IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9960:170.100.02549.4%
11Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:160.090.02671.3%
12DragapultdragonghostdragonDragon TailghostShadow Ball3,5320:170.100.02517.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Rotom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Rotom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+ghostOminous Windhardest0:180.100.0100%
2normalTackle+ghostOminous Wind0:180.100.0100%
3ghostAstonish+ghostOminous Wind0:170.100.0100%
4electricThunder Shock+electricThunder0:170.100.0100%
5normalTackle+electricThunder0:170.100.0100%
6ghostAstonish+electricThunderbolt0:170.090.0100%
7electricThunder Shock+electricThunderbolt0:170.090.0100%
8ghostAstonish+electricThunder0:170.090.0100%
9normalTackle+electricThunderbolt0:170.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Rotom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
electricThunder ShockSTAB4+70.5s0.20s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
electricThunderSTAB100-1002.5s1.30s
electricThunderboltSTAB80-502.5s1.80s
ghostOminous WindSTAB55-332.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0961,371
11/11/111,1091,387
12/12/121,1221,402
13/13/131,1351,418
14/14/141,1471,434
15/15/15hundo1,1601,451

Caught CP range 1,096 - 1,160, or 1,371 - 1,451 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Rotom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
185
Game Master
Base Defense
159
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((185 + 15) x 0.5974)119Game Master base Attack, tier CPM
Defensefloor((159 + 15) x 0.5974)103Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((185 + 15) x sqrt(159 + 15) x sqrt(600) / 10) β€” no CPM term6,462Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Rotom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.