Best moves
Galarian RapidashMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Fairy Wind per Psychic · 7.0s cycle · 157 power with STAB
8 x Psycho Cut per Psychic · 7.0s cycle · 152 power with STAB
4 x Fairy Wind per Play Rough · 7.0s cycle · 151 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fairy WindSTAB | fairy | 9 | +13 | 1.0s | 10.80 | 13.00 | 3.0 | 9.0 | 4 / 9 / 2t | standard |
| Low Kick | fighting | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
| Psycho CutSTAB | psychic | 4 | +7 | 0.5s | 9.60 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsychicSTAB | psychic | 95 | -50 | 3.0s | 38.00 | 2.28 | 19.0 | 31.7 | 75 / 55 | standard |
| Play RoughSTAB | fairy | 90 | -50 | 3.0s | 36.00 | 2.16 | 18.0 | 30.0 | 90 / 60 | standard |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | elite / legacy |
| Body Slam | normal | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 55 / 35 | standard |
| High Horsepower | ground | 105 | -100 | 1.5s | 70.00 | 1.05 | 30.0 | 70.0 | 100 / 60 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.