Best moves
PoliwrathMovepool
4 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Counter per Dynamic Punch · 8.5s cycle · 196 power with STAB
12 x Counter per Hydro Pump · 15.5s cycle · 349 power with STAB
5 x Bubble per Dynamic Punch · 7.5s cycle · 162 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CounterSTAB | fighting | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | elite / legacy |
| Rock SmashSTAB | fighting | 17 | +12 | 1.5s | 13.60 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| BubbleSTAB | water | 10 | +12 | 1.0s | 12.00 | 12.00 | 3.3 | 10.0 | 8 / 11 / 3t | standard |
| Mud Shot | ground | 4 | +6 | 0.5s | 8.00 | 12.00 | 1.6 | 8.0 | 3 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dynamic PunchSTAB | fighting | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 90 / 45 | standard |
| Icy Wind | ice | 65 | -33 | 3.5s | 18.57 | 1.97 | 11.8 | 18.6 | 60 / 45 | standard |
| Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 20 / 35 | standard |
| ScaldSTAB | water | 75 | -50 | 3.5s | 25.71 | 1.80 | 13.6 | 21.4 | 85 / 50 | standard |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| Ice Punch | ice | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| SubmissionSTAB | fighting | 55 | -50 | 2.0s | 33.00 | 1.32 | 13.8 | 27.5 | 60 / 50 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.