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PoGoBattler

Palafin (Hero)

#0964Not released in Pokemon GO
Attack
322
Defense
196
Stamina
225
Best fast:
Waterfall 15.60 DPS with STAB
Best charged:
Icy Wind 1.97 DPE
Max CP:
5,418

Official artwork for this exact form (PokeAPI) — the GO asset dump has no icon for it yet.

FormsPalafinPalafin (Hero)
Slug:
palafin-hero
Game Master form:
PALAFIN_HERO
Family:
FAMILY_FINIZEN

Hero is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#22 of 1,123 · top 2%
322
Defense#197 of 1,123 · top 17.5%
196
Stamina#93 of 1,123 · top 8.3%
225

Stat product 14,200,200 — #17 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
4,736
15/15/15, old level cap
Max CP (L50)
5,354
15/15/15, current level cap
Max CP (L51)
5,418
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,606 - 2,706
IV 10 to 15
Catch CP (L25)
3,258 - 3,383
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
1.8 m
Weight
97.4 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Palafin (Hero) is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Palafin (Hero) does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
29,371
Attack
246
Defense
154
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Palafin (Hero) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,6063,258
11/11/112,6263,283
12/12/122,6463,308
13/13/132,6663,333
14/14/142,6863,358
15/15/15hundo2,7063,383

Caught CP range 2,606 - 2,706, or 3,258 - 3,383 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset19.6 DPS

15 x Waterfall per Acrobatics · 17.0s cycle · 334 power with STAB

#218.4 DPS

8 x Waterfall per Water Pulse · 11.0s cycle · 203 power with STAB

#318.3 DPS
fightingCounter

12 x Counter per Acrobatics · 14.0s cycle · 256 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
WaterfallSTABwater13+71.0s15.607.00standard
Charmfairy20+111.5s13.337.33standard
Counterfighting13+91.0s13.009.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Icy Windice65-333.5s18.571.97standard
Aqua JetSTABwater45-332.5s21.601.64standard
Water PulseSTABwater65-503.0s26.001.56standard
Drain Punchfighting50-332.5s20.001.52standard
Acrobaticsflying100-1002.0s50.001.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.4DPT

Waterfall+Aqua Jet

4 fast throws · 12 turns · 6.0s to fire

#210.8DPT

Waterfall+Water Pulse

5 fast throws · 15 turns · 7.5s to fire

#310.5DPT

Waterfall+Acrobatics

6 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
WaterfallSTABwater11+103(1.5s)4.403.33
Charmfairy12+83(1.5s)4.002.67
Counterfighting8+62(1.0s)4.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Aqua JetSTABwater70-402.10none
Acrobaticsflying110-552.00none
Water PulseSTABwater80-501.92none
Icy Windice60-451.33foe Atk -1
Drain Punchfighting40-401.00self Def +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Palafin (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Palafinwater1431442253f / 5cNot released in Pokemon GO
Palafin (Hero)water3221962253f / 5cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: PALAFIN_HERO_FORM — 3 fast, 5 charged. Ours: 3 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.