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Necrozma

Trainer Battles

Necrozma

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.7DPT

Psycho Cut+Future Sight

8 fast throws · 16 turns · 8.0s to fire

#210.3DPT

Shadow Claw+Future Sight

9 fast throws · 18 turns · 9.0s to fire

#310.3DPT

Psycho Cut+Outrage

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Shadow Clawghost6+82(1.0s)3.004.00
Metal Clawsteel5+72(1.0s)2.503.50
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Future SightSTABpsychic110-652.03none
Outragedragon110-601.83none
Dark Pulsedark80-501.60none
Iron Headsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.