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PoGoBud
Melmetal

Best moves

Melmetal

Movepool

1 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS

5 x Thunder Shock per Double Iron Bash · 4.5s cycle · 104 power with STAB

#218.3 DPS

15 x Thunder Shock per Hyper Beam · 11.5s cycle · 210 power with STAB

#318.0 DPS

8 x Thunder Shock per Dynamic Punch · 6.5s cycle · 117 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Thunder Shockelectric4+70.5s8.0014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Double Iron BashSTABsteel70-332.0s42.002.55elite / legacy
Dynamic Punchfighting85-502.5s34.001.70standard
Superpowerfighting85-503.0s28.331.70standard
Thunderboltelectric80-502.5s32.001.60standard
Hyper Beamnormal150-1004.0s37.501.50standard
Rock Sliderock75-502.5s30.001.50standard
Flash CannonSTABsteel100-1002.5s48.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.