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PoGoBud
Maractus

Trainer Battles

Maractus

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Poison Jab+Solar Beam

12 fast throws · 24 turns · 12.0s to fire

#210.8DPT

Bullet Seed+Petal Blizzard

5 fast throws · 15 turns · 7.5s to fire

#310.6DPT

Bullet Seed+Solar Beam

7 fast throws · 21 turns · 10.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Poison Jabpoison7+72(1.0s)3.503.50
Bullet SeedSTABgrass5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Solar BeamSTABgrass150-802.25none
Petal BlizzardSTABgrass110-652.03none
Aerial Aceflying60-451.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.