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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mantine

#0226
Attack
148
Defense
226
Stamina
163
Best fast:
Bubble 12.00 DPS with STAB
Best charged:
Aerial Ace 2.00 DPE with STAB
Max CP:
2,412

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
mantine
Game Master form:
MANTINE (no form template)
Family:
FAMILY_MANTINE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#699 of 1,123 · top 62.2%
148
Defense#74 of 1,123 · top 6.6%
226
Stamina#578 of 1,123 · top 51.5%
163

Stat product 5,452,024 — #476 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,108
15/15/15, old level cap
Max CP (L50)
2,383
15/15/15, current level cap
Max CP (L51)
2,412
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,139 - 1,204
IV 10 to 15
Catch CP (L25)
1,424 - 1,506
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
2.11 m
Weight
220 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Mantine is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mantine does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,198
Attack
97
Defense
143
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mantine →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1391,424
11/11/111,1521,440
12/12/121,1651,456
13/13/131,1781,473
14/14/141,1911,489
15/15/15hundo1,2041,506

Caught CP range 1,139 - 1,204, or 1,424 - 1,506 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (1)
  • Neutral (10)
  • Resists (6)
Weak to
1.6xrock

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water / flying forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset18.5 DPS
waterBubble

3 x Bubble per Aerial Ace · 5.5s cycle · 102 power with STAB

#218.5 DPS

3 x Wing Attack per Aerial Ace · 5.5s cycle · 102 power with STAB

#318.2 DPS

5 x Bubble per Ice Beam · 8.5s cycle · 155 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
BubbleSTABwater10+121.0s12.0012.00standard
Wing AttackSTABflying10+111.0s12.0011.00standard
Bullet Seedgrass7+131.0s7.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Aerial AceSTABflying55-332.5s26.402.00standard
Ice Beamice95-503.5s27.141.90standard
Bubble BeamSTABwater45-332.0s27.001.64standard
Water PulseSTABwater65-503.0s26.001.56standard
Twisterdragon50-333.0s16.671.52standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.0DPT

Wing Attack+Twister

5 fast throws · 10 turns · 5.0s to fire

#29.9DPT

Wing Attack+Water Pulse

7 fast throws · 14 turns · 7.0s to fire

#39.7DPT

Bullet Seed+Water Pulse

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
BubbleSTABwater8+113(1.5s)3.203.67
Wing AttackSTABflying5+82(1.0s)3.004.00
Bullet Seedgrass5+133(1.5s)1.674.33

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Twisterdragon70-401.75none
Ice Beamice90-551.64none
Aerial AceSTABflying60-451.60none
Bubble BeamSTABwater25-400.75foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Mantine (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Mantinewaterflying1482261633f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MANTINE — 3 fast, 5 charged. Ours: 3 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.